There would be NO hard limit on the density of bots. It is possible to adjust number of bots each roboport can support or improve bots themselves with research (speed , cargo , recharge). You can have infinite research for bots making them very powerful. In fact it would only benefit ups instead of clouds of flying entities. It would simply put bots on the same page as belts where they are NOT unlimited.Adamo wrote: ↑Sat Aug 31, 2019 9:00 pmTHe real issue here is that solar panels are OP. You should try Adamo Physics! It nerfs solar to an amount roughly based on the maximum theoretical throughput of a solar panel that size. It's still possible to make giant solar fields that work, but much more expensive. If you're powering your massive bot collections on nuclear power, then, what's the problem? You've won. Enjoy. Nuclear power is that awesome, even in real life: what's the issue? It's not infinite. You will run it down faster by using bots. But isn't that the point?
Sorry, but I will strongly reiterate that we should not be considering a hard limit on the density of bots. We need an option in this game that allows you to have infinite density of throughput, and the cost of massive electricity is a fair trade. Solar is OP, though, for sure.
Additionally energy in the game is just fine. It is logical that if space is infinite then resources are infinite and so is energy. Trying to make adjustments to energy to solve some specific issue with bot logistics will simply break other mechanics of the game or have too much impact. Bots trivialize the game making it not worth using any other ways of transportation if the goal is RPM or SPM, which are the most common goals post rocket launch. So, no I did not win by building nuclear plant.