So, we have a big 200h heavy modded B&A+others save, first desync, we didn't had poblems on this save, and other modded saves, until just that one recently.
So i was a host of the game, and my mate wanted to switch (better hardware on his site) so he saved game and created the server. But for some reason when i wanted to join i got Desync after loading but before the "catching up" phase.
Game loading speed was kinda wrong, too fast for such a big map?, in opposite to normal slower loading of the same map just hours before desync occured.
When i tried to switch back, i created a server, desync to my mate, same thing. Also copied the whole mod folder to match files on both sites.
Didn't help again.
No matter what i tried, with me as a host, and him as a host, always the same desync. I suppose something wrong is in the saved map?...
Here is desync report:
https://drive.google.com/file/d/1EQwLFN ... sp=sharing
Desync After switching hosts
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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