Hermios trains

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doppelEben
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Re: Hermios trains

Post by doppelEben »

it crashs all the time when I try to remove some rails.Image
slippycheeze
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Re: Hermios trains

Post by slippycheeze »

Last time I went looking for your "Train Signal Sender" mod, I couldn't find it. I looked for all sorts of variants of "Train Signal Reader" or whatever, because I couldn't remember what I was actually after, but i knew it existed. Perhaps you would consider adding to the name so it is "Train Signal Sender / Reader" or something like that?

I mean, I know, it isn't exactly a big thing, but it would have helped me find it, and so perhaps it'll help the next person along find your work too.
Hermios
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Re: Hermios trains

Post by Hermios »

Hey
Sorry, I don't really understand your message.
Are you looking for the mod "Train Reader"? If yes, I deactivated it, some times ago, since the train stop is now doing the job. No need to replicate.
If you are looking for something else, please explain, so I can help.
Thanks

Niko
slippycheeze
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Re: Hermios trains

Post by slippycheeze »

Hermios wrote: ↑Sun Jul 14, 2019 10:15 pm If you are looking for something else, please explain, so I can help.
I meant https://mods.factorio.com/mod/TrainsSignalSender - I was looking to read signals sent by the train, but didn't think "train signal sender" when i was searching for it.
CremionisD
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Re: Hermios trains

Post by CremionisD »

Hello Hermios,

I posted a bug on the mod portal, but then I remembered that it may not give notification about new threads. So I'll post the same report here. I'm sorry for any inconvenience this may cause(?)...

Edit: The mod in question is "TrainsSignalSender".

Anyways, copy of report on the mod portal is below:
--
Game crashed to main menu. Steps to reproduce:
  1. Create a train that sends a signal from the train, complete with schedule and some cars. Not sure if necessary to have it actually run through automatic mode, but in my test I did that..
  2. Turn "automatic" off.
  3. Remove only the locomotive (leaving any cars behind)
  4. Put another locomotive to the train.
  5. Turn on "Automatic" -> Crash. (It says something about index out of bounds).

The reason why I was replacing the locomotives was switching to nuclear locomotives (another mod), but I checked and it doesn't seem to be caused by the type of locomotive.

Also, there is a work-around: remove all signal definitions from the train and then replace the locomotive.

I also noticed that the signal sent from the train remains when the locomotive is removed. It might make sense to stop sending signals from the train when the "automatic" switch is turned to "manual" on the train. (I'm not sure if that is possible).
Hermios
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Re: Hermios trains

Post by Hermios »

Hi Cremionis
Actually, there are notifications now, I received your request :) . I am very busy yet, but I'll look at it when possible. I'll answer on the portal, then. Thanks anyway for the feedback
Niko
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Re: Hermios trains

Post by CremionisD »

Oh. They have improved the mod portal. Great!
Anyways, take your time. As there is a work-around, this is more at the level of "inconvenience" than a dead end problem anyways! Thanks for replying!
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caribou666
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Re: Hermios trains

Post by caribou666 »

Hi,just to inform, this mod is not compatible with Engame defense. It cause an error. Image
Panthro
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Re: Hermios trains

Post by Panthro »

Hey Hermios.
I have ben using your RailPowerSYstem recently and have noticed the errror when you try to remove rail tracks. I have noticed another post raised the issue on this site. I was wondering:
  • have you fix this bug
    would yoou be able to look into the issue
Thanks in advacne

posted an image of the error
Attachments
2020-08-25_17-56-46.png
2020-08-25_17-56-46.png (310.17 KiB) Viewed 4840 times
oleg4f
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Re: Hermios trains

Post by oleg4f »

Hi.

Can i set train signals from circuit net?
AcidStrike
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Re: Hermios trains

Post by AcidStrike »

I am also getting as error when trying to pick up a RailPower electric pole.

Image
https://rainstick.tumblr.com/post/639227321979731968
Hermios
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Re: Hermios trains

Post by Hermios »

hi guys
I am (FINALLY) working on the new version.
@olegf, I don't understand your question, can you be more explicit?
@Acidstrike, I know :( Working on it
Cordina
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Re: Hermios trains

Post by Cordina »

I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
Hermios wrote: ↑Sun Jan 03, 2021 5:09 pm hi guys
I am (FINALLY) working on the new version.
@olegf, I don't understand your question, can you be more explicit?
@Acidstrike, I know :( Working on it
@Hermios: Can you add this version to the Mod Portal while you're working on 0.5.0 (?)
Attachments
RailPowerSystem_0.4.3.zip
(1.09 MiB) Downloaded 74 times
Cordina
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Re: Hermios trains

Post by Cordina »

Cordina wrote: ↑Wed Aug 24, 2022 9:57 am I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
Hermios wrote: ↑Sun Jan 03, 2021 5:09 pm hi guys
I am (FINALLY) working on the new version.
@olegf, I don't understand your question, can you be more explicit?
@Acidstrike, I know :( Working on it
@Hermios: Can you add this version to the Mod Portal while you're working on 0.5.0 (?)
Small patch to improve reliability of multi-surface support. May require replacing existing pole connectors (just pick them up en put them down ;)).
Attachments
RailPowerSystem_0.4.4.zip
(1.09 MiB) Downloaded 89 times
JamesFire
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Re: Hermios trains

Post by JamesFire »

Cordina wrote: ↑Thu Aug 25, 2022 3:31 pm
Cordina wrote: ↑Wed Aug 24, 2022 9:57 am I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
Hermios wrote: ↑Sun Jan 03, 2021 5:09 pm hi guys
I am (FINALLY) working on the new version.
@olegf, I don't understand your question, can you be more explicit?
@Acidstrike, I know :( Working on it
@Hermios: Can you add this version to the Mod Portal while you're working on 0.5.0 (?)
Small patch to improve reliability of multi-surface support. May require replacing existing pole connectors (just pick them up en put them down ;)).
So that patch requires the HermiosLibs thing, which also isn't updated for 1.1

Do I just need to change the supported version?
JamesFire
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Re: Hermios trains

Post by JamesFire »

JamesFire wrote: ↑Fri Nov 18, 2022 6:21 am
Cordina wrote: ↑Thu Aug 25, 2022 3:31 pm
Cordina wrote: ↑Wed Aug 24, 2022 9:57 am I've made an unofficial patch for this mod to work with version 1.1 of Factorio.
Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)).
Hermios wrote: ↑Sun Jan 03, 2021 5:09 pm hi guys
I am (FINALLY) working on the new version.
@olegf, I don't understand your question, can you be more explicit?
@Acidstrike, I know :( Working on it
@Hermios: Can you add this version to the Mod Portal while you're working on 0.5.0 (?)
Small patch to improve reliability of multi-surface support. May require replacing existing pole connectors (just pick them up en put them down ;)).
So that patch requires the HermiosLibs thing, which also isn't updated for 1.1

Do I just need to change the supported version?
The answer is yes, for anyone wondering.
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