Multi Value Memory Cell

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
Faavne
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Multi Value Memory Cell

Post by Faavne »

This might have been done before, but haven't seen it myself so thought I might aswell post it.

This is the multi value memory cell that can store as many values as you want to, the only limit being the number of signals(-2 W and C are reserved) that exists in the game.
Image
It has one input and one output. When the W signal @ input changes (typically from 0 -> 1 or 1 -> 0) the circuit will clear the previously stored values and store the new values being input.

Something to note is that the circuit operates on a 3 tick clock to prevent feedback, so the input has to be active for at least 3 ticks to guarantee a successful write.

Gif illustrating how it works
Image

And lastly
Blueprint-string
SuperCato
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Re: Multi Value Memory Cell

Post by SuperCato »

I imported the blueprint into my game but I don't know how it works, the gifs don't show...
Koub
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Re: Multi Value Memory Cell

Post by Koub »

August 2018, the 20th => October 2019, the 17th.
I think this was done with a far older version than yours.
Koub - Please consider English is not my native language.
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