- Fixed another biter-related crash. (76909)
Version 0.17.72
- FactorioBot
- Factorio Staff
- Posts: 423
- Joined: Tue May 12, 2015 1:48 pm
Version 0.17.72
Bugfixes
- husnikadam
- Fast Inserter
- Posts: 111
- Joined: Mon May 21, 2018 1:56 pm
- Contact:
Re: Version 0.17.72
Any idea when are gonna be released latest pathfinder FFF changes?
Re: Version 0.17.72
hint:husnikadam wrote: ↑Fri Oct 18, 2019 1:42 pm Any idea when are gonna be released latest pathfinder FFF changes?
https://factorio.com/blog/post/fff-317 wrote:Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the enemy pathfinding system.
spoiler - release date
- Wakaba-chan
- Long Handed Inserter
- Posts: 96
- Joined: Mon May 30, 2016 6:39 am
- Contact:
Re: Version 0.17.72
New pathfinding algorithm is good... way too much.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
Totally was not prepared to run around my outposts improving defense.
It's sort of Bob's Warfare in vanilla now.
Re: Version 0.17.72
The real question is.
Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...
Would let you consolidate your defenses more.
Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now...
Would let you consolidate your defenses more.
-
- Long Handed Inserter
- Posts: 64
- Joined: Mon Jul 16, 2018 2:59 am
- Contact:
Re: Version 0.17.72
the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
Re: Version 0.17.72
Well in fact, the previous FFF explained that biters ignore each other's hitboxes when pathfinding individually. This is in addition to the hierarchical pathfinding in this FFF. Both changes took effect with version 0.17.70Gummiente27 wrote: ↑Tue Oct 22, 2019 8:01 pmthe pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.