How do radars influence visible chunks updates?
- husnikadam
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How do radars influence visible chunks updates?
Hi, I've spotted an interesting behavior regarding map update framerate, in the first gif is a default behavior. Why is the second gif map update practically real time? There are significantly more radars in that area, but after reading wiki radar logic it still stays unclear to mee.
Re: How do radars influence visible chunks updates?
Was you avatar closer to one of the locations?
Player presence might affect update frequency.
Player presence might affect update frequency.
- husnikadam
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Re: How do radars influence visible chunks updates?
no it wasn't, it's all influenced by a radar density, but I wasn't able to find "how many radars, performance influence" and so, because I really like the real time updates
Note: notice the blue line in the second gif, this is all just radars
Note: notice the blue line in the second gif, this is all just radars
Re: How do radars influence visible chunks updates?
This seems exceedingly unlikely. What was the distance from your player to the two locations, and how did you measure that distance?
- husnikadam
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Re: How do radars influence visible chunks updates?
Watch please the following 30sec gif, there are firstly two attacks from the west with about 2 map updates per sec and then one big attack from the east with much faster update rate (just got small performance problems). A player is in the center.
Note: I use 10% pollution per biter cost, which causes huge attacks
Note: I use 10% pollution per biter cost, which causes huge attacks
Re: How do radars influence visible chunks updates?
The radar scans nearby sectors when they have consumed enough power, which is generally a double digit number of ticks
So more radars, it means this scanning update happens across more ticks, so its looks smoother
So more radars, it means this scanning update happens across more ticks, so its looks smoother
Re: How do radars influence visible chunks updates?
So, can I make the mod with smooth scanning radars?
- husnikadam
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Re: How do radars influence visible chunks updates?
Interesting, thanks. Do you know if it may cause major performance issues? Like using more than a thousand of radars or so, if it's just a performance sinkhole or if is the smoothness worth it, as I said, I like it soooo much
Re: How do radars influence visible chunks updates?
How about C++-solution with just radar_entity.smooth_near_scaning = true?