Multiple Screens / Dual screen
There is also one game, that is always used as best example for such: Supreme Commander (supported two independent screens/windows, which it referred to as primary and secondary, including independent resolutions; one monitor could be setup as big map view).
Related Lists
viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
viewtopic.php?f=80&t=16592 Game Setup, Game Configuration, Init Screen
viewtopic.php?f=80&t=17779 Detach Logistic Item Listing From Right Pane
viewtopic.php?f=80&t=18153 Information-Layers (for map and/or normal view)
viewtopic.php?f=80&t=19987 More Game Information (Statistics, Monitoring, Graphs)
viewtopic.php?f=80&t=22760 Support for Color Blinds / Better Visibility ...
Suggestions
viewtopic.php?f=6&t=793 Supreme commander overview
viewtopic.php?f=6&t=2917 Save screen/window size
viewtopic.php?f=6&t=8826 Borderless Window Mode / Full Screen Window Mode. [included for the informational aspect]
viewtopic.php?f=6&t=9242 Multiple Monitor Gameplay
viewtopic.php?f=6&t=12479 Dual screen support/use
viewtopic.php?f=6&t=24992 Multi Monitor Support
viewtopic.php?f=5&t=25938 Multi Screen - Map on one side, player on the other
viewtopic.php?f=6&t=42220 Multi screen support
viewtopic.php?f=6&t=48074 Borderless Window
viewtopic.php?f=6&t=48980 Multi Monitor support
Related stuff
viewtopic.php?f=6&t=18851 Multiplicative instead of additive (colored) lighting
viewtopic.php?f=80&t=22760 Support for Color Blinds / Better Visibility ...
Support of higher (lower) frames per second (FPS) / Change game update speed (UPS)
You need to know: Factorio distincts between game-update speed and frames per second. Normally both should be equal (60 fps/ups). The update frequency is the internal simulation and quite CPU-heavy. The speed of that update depends on the size of your factory, while the frame-frequency is hard work of your graphics-card plus CPU (normally second CPU) to display the hundred-thousands of little sprites per frame.
For a more technical description please refer to this nice blogpost: https://www.factorio.com/blog/post/fff-70
It will be very unlikely, that Factorio will support more than 60 frames per second (60 fps) by default, cause 60 Hz is also the game update frequency (60 game ticks is one second, see wiki https://wiki.factorio.com/index.php?title=Game-tick ).
Of course it is possible. For example: If the game-tick will be increased to 120 Hz (doubled) any game-internally speed, duration and rotation needs to be halved. The problem is then just, that that with dividing by two, not every number will result in the same value after doing two operations, instead of one. There are computational inaccuracies, the determinism changes. Multiplayer will be only possible, if everyone plays with 120 Hz. The same would be true for halfing the speed (reduce UPS), the idea is pointed out here:
viewtopic.php?f=6&t=19918 Why isnt there a setting for changing default UPS?
Suggestions
viewtopic.php?f=6&t=8429 FPS Limit and GUI scaling
viewtopic.php?f=6&t=24826 Above 60 fps (120 or 144).
Screen resolutions / Window sizes / GUI size / Calibration
If you change the resolution you need also to change the size of the GUI/UI, but also the game graphics/textures etc.; that must go hand in hand, so I mixed both together!
You need to know, that there are plans to have a high-res variant of Factorio: https://www.factorio.com/blog/post/fff-64
Related Lists
viewtopic.php?f=80&t=16592 Game Setup, Game Configuration, Init Screen
Suggestions
viewtopic.php?f=6&t=818 [UI] making UI scalable / additional UI icons and font
viewtopic.php?f=6&t=1670 add double size interface for very high res monitors
viewtopic.php?f=6&t=2131 Configurable HUD
viewtopic.php?f=66&t=2633 scroll bar and limit max gui size
viewtopic.php?f=6&t=2917 Save screen/window size
viewtopic.php?f=6&t=3360 Level of Detail and higher resolution textures please
viewtopic.php?f=6&t=6882 Could Factorio window geometry be saved upon exit ?
viewtopic.php?f=6&t=7175 Adjusting the Darkness of Night
viewtopic.php?f=6&t=7779 Screen resolution change ability in full-screen mode
viewtopic.php?f=6&t=8429 FPS Limit and GUI scaling
viewtopic.php?f=6&t=20315 Console contrast improvement (it's hard to read right now)