Code: Select all
game.players[1].get_associated_characters()Code: Select all
game.players[1].characterI don't know if that's intentional behavior or not, that the starting character is not "associated". Honestly I'm not sure what being associated means if this is expected behavior. I got the impression a player "owned" characters, and may be assigned multiple, so they could switch them without searching/keeping track of the individual character entities. In that sense, I'd expect the starting character to be associated.
Example command:
Code: Select all
/c game.print(#game.players[1].get_associated_characters())Code: Select all
/c game.print(game.players[1].character.name)(searched forum but didn't find much of anything on the topic, and not this particular example)

