The Hydra Dilemma - A Coop Factorio Playthrough!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Heh, it'll be fun to see who notices is Creeper. I'm sure someone will..
I have my doubts it'll be infectum though .
If anything Pharaway has been told on the youtube site (and has responded) what the issue was...though hopefully someone else will fix it..or remember it got broken .
I have my doubts it'll be infectum though .
If anything Pharaway has been told on the youtube site (and has responded) what the issue was...though hopefully someone else will fix it..or remember it got broken .
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Just think how boring the Hydra would have been if everyone were all experts who always made the most efficient decisions? I certainly wouldn't have watched it, it would have been as fun as watching paint dry. The way you all have been playing was meant to be entertaining, it was meant to be done in a haphazard and unplanned way...that's what made it great!PharAway wrote:As someone who likes to watch LPs that is what I look for. When I want ideas on being efficient and "not fail" I'll look for tutorials or at a wiki. The surprise when you find something doesn't/does work is what makes live commentary.
I'd also like to thank the Hydras for helping me fill up my forum foes list. This thread is like catnip for trolls.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It is obvious that PharAway is more the combat guy
Just some food for root
My thoughts for the problem
If your belt feels too long, your wall is just too short
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
_aD wrote:I'd also like to thank the Hydras for helping me fill up my forum foes list. This thread is like catnip for trolls.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Big spoilers here
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 78 - "Why No Power?"
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Junion wrote:Heh, it'll be fun to see who notices is Creeper. I'm sure someone will..
I have my doubts it'll be infectum though .
If anything Pharaway has been told on the youtube site (and has responded) what the issue was...though hopefully someone else will fix it..or remember it got broken .
Ye' of little faith
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Wow. Infectum13 surprises! You actually fixed several broken things. In your own messy manner, but still.
Grats
Also - shame on -root the deconstructor
Grats
Also - shame on -root the deconstructor
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Last two (three) episode show clearly some big issues of the game (and big issues for MP):
- There is no "navigator" thingy, which shows you the next destination of some item you need now. As player you need to know: "Where is the next assembly of A?" "Where is a chest which contains B?", "Where are all my production of C, where is the consumptions of D?", "Where is a requester of E?" etc.
- There is no "Power overlay" which shows you (in different colors) the different electric networks.
- Some things more to be said (about modules and needed power etc, notices, messages, production calculations...), but not here, I'll make some suggestions out of it.
Some kind of checklist for players, when they start a new episode:
- Where I'm standing? Is there an issue? Something I should fix? Do that first, cause otherwise it is forgotten.
- What is in my inventory? In my power armor?
- What's on the map? Is there something going on?
- How is my production going? Press P and watch this for some seconds. It is no wasted time to fully understand what is going on here. And you should make some fast calculations: is there enough input for the current output? Numbers are important here.
- How is my power going? Here also: Take some time to fully understand this. Where is the most demand? Where is your production?
- Run around - fully zoomed out!! - and watch if there are some issues? Is something blinking? Something interesting?
- Watch where the attacks are coming from and how strong they are
- Now you can begin to do your own things.
Some general advise for advanced playing - doing a good job
- After having logistc bots with some powerups, there is no way to make anything noticeable faster by moving items by hand! Never! Just put things you don't need into provider/storage chests.
- A lack of a higher tier items is most probably a lack of a lower tier item.
--- And that is most probably a lack of a lower tier item.
--- Which is a lack of resources.
--- Lack of resources can have multiple causes. Obvious: Fields empty. Not so obvious: Enough Power? Transport capacity?
--- Don't think, that you can fix something by adding more assemblies. Or put in speed modules. That will work only, if you have more than enough input stuff for them. If you don't have more than enough, it doesn't fix anything.
--- You need to make some general calculations about balancing things out: If you have 10 assemblies for item X in time Y you need X / Y items per minute. Do you produce/are you able to produce about that much? Do you shift enough items into the logistic system?
- Use (currently) the debug-mode to see splitted electric networks (show_energy_sources_networks)
- Know your basics: Which key combination can short up this action?
- How to use blueprints? Isn't it faster to create a new blueprint? Or ghosted building instead of crafting yourself? Use the destruction planer? The game behaves quite different in the different stages and the right usage of those tools in the last part will spare you a lot (!) of time.
- There is no "navigator" thingy, which shows you the next destination of some item you need now. As player you need to know: "Where is the next assembly of A?" "Where is a chest which contains B?", "Where are all my production of C, where is the consumptions of D?", "Where is a requester of E?" etc.
- There is no "Power overlay" which shows you (in different colors) the different electric networks.
- Some things more to be said (about modules and needed power etc, notices, messages, production calculations...), but not here, I'll make some suggestions out of it.
Some kind of checklist for players, when they start a new episode:
- Where I'm standing? Is there an issue? Something I should fix? Do that first, cause otherwise it is forgotten.
- What is in my inventory? In my power armor?
- What's on the map? Is there something going on?
- How is my production going? Press P and watch this for some seconds. It is no wasted time to fully understand what is going on here. And you should make some fast calculations: is there enough input for the current output? Numbers are important here.
- How is my power going? Here also: Take some time to fully understand this. Where is the most demand? Where is your production?
- Run around - fully zoomed out!! - and watch if there are some issues? Is something blinking? Something interesting?
- Watch where the attacks are coming from and how strong they are
- Now you can begin to do your own things.
Some general advise for advanced playing - doing a good job
- After having logistc bots with some powerups, there is no way to make anything noticeable faster by moving items by hand! Never! Just put things you don't need into provider/storage chests.
- A lack of a higher tier items is most probably a lack of a lower tier item.
--- And that is most probably a lack of a lower tier item.
--- Which is a lack of resources.
--- Lack of resources can have multiple causes. Obvious: Fields empty. Not so obvious: Enough Power? Transport capacity?
--- Don't think, that you can fix something by adding more assemblies. Or put in speed modules. That will work only, if you have more than enough input stuff for them. If you don't have more than enough, it doesn't fix anything.
--- You need to make some general calculations about balancing things out: If you have 10 assemblies for item X in time Y you need X / Y items per minute. Do you produce/are you able to produce about that much? Do you shift enough items into the logistic system?
- Use (currently) the debug-mode to see splitted electric networks (show_energy_sources_networks)
- Know your basics: Which key combination can short up this action?
- How to use blueprints? Isn't it faster to create a new blueprint? Or ghosted building instead of crafting yourself? Use the destruction planer? The game behaves quite different in the different stages and the right usage of those tools in the last part will spare you a lot (!) of time.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
The Infectum playstyle-patent pending
In all seriousness, some signs of improvement, Infectum. Good job.Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Huh..looks like my lack of faith was misplaced .Infectum13 wrote:Junion wrote:Heh, it'll be fun to see who notices is Creeper. I'm sure someone will..
I have my doubts it'll be infectum though .
If anything Pharaway has been told on the youtube site (and has responded) what the issue was...though hopefully someone else will fix it..or remember it got broken .
Ye' of little faith
Ok watched it...as always interesting. Especially lack of knowledge leading to odd decisions . But yay power was fixed...the fact that a certain someone (not naming names *coughtrootcouch* sorry bad cough there) removed the metal plate to network got caught was nice. Like some of the other players I hate the chest being near the start of the belt but...at this point i'm not sure which is more useful anyway (I'd have stuck those two chests at the end of a runoff somewhere).
The way you caught up production on some things was..sadly, poorly planned but you tried. As a suggestion for the reds...look for the ring that..I think it was fish..set up. That's a nice layout (and honestly should be blueprinted ). The green ones are rougher though...and there is a lot of ways to handle that. But you're requesting something that isn't in the network either with your setup.
Finally the constant issues with copy/pasting was amusing. Especially as you constantly switched between doing it right and wrong.
"OK Rightclick to copy, now leftclick leftclick leftclick"
"Ok leftclick, now right right right.."
"I don't get it why isn't this working? lets do that again."
"Leftclick, now right right right.."
"Why didn't tht work? Guess I'll just need to do these by hand.."
....later on....
"Rightclick, left left left left"
It was just..amusing . Especially never catching what the true issue was heh.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It is appropriate that there are many assemblers producing Advanced Circuits. However, an advanced refinery can only produce enough petro for 6.4 assembler 2s, leaving no room for batteries and Proc Units.
Probably the best solution to the shortage, is to
find Root's stash, put it in the car, drive it through the forest and collect a tail of biters. Then, when you give him the game, tell him not to crash or he will lose 2 hours of game production time.
Last edited by DerivePi on Fri Oct 10, 2014 4:43 pm, edited 1 time in total.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Infectum13 wrote:Episode 78 - "Why No Power?"
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
You guys stop posting on Reddit? I haven't seen 2 of the last 3 episodes there, and I rarely come here!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Stones. Stones.ssilk wrote:What is in my inventory? In my power armor?
Stones are being mined. Your pockets are bursting because of the stones in them.What's on the map? Is there something going on?
Stones are being mined at an acceptable rate.How is my production going?
Miners have enough power to mine stones.How is my power going?
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Ok that'd be a hilarious prank that might take a small while to catch...
Personal logistics filter, set to maximum number of stones .
Personal logistics filter, set to maximum number of stones .
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
The redditors over there have started complaining about us posting each episode. I've stopped posting over there because it attracts a bunch of random downvotes just because the post is an LP. My suggestion: subscribe to each contributor on youtube or you can follow me on twitter ( ), I add each video to a playlist and it gets tweeted out through my account.MithrandirBooga wrote:Infectum13 wrote:Episode 78 - "Why No Power?"
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
You guys stop posting on Reddit? I haven't seen 2 of the last 3 episodes there, and I rarely come here!
Dude. Spoilers!DerivePi wrote:Probably the best solution to the shortage,is to find Root's stash, put it in the car, drive it through the forest and collect a tail of biters. Then, when you give him the game, tell him not to crash or he will lose 2 hours of game production time.
But I do like the prank
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Thanks! Lots of help from the viewers feedback has helped a lotXecutor wrote:Wow. Infectum13 surprises! You actually fixed several broken things. In your own messy manner, but still.
Grats
Also - shame on -root the deconstructor
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
AHHAHAHAHHAHHAHAHA....I didn't even think of that. You're making my quote wall on Facebook!n9103 wrote:The Infectum playstyle-patent pendingIn all seriousness, some signs of improvement, Infectum. Good job.
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
What is the correct way...I couldn't get the bugger to work...Junion wrote: Huh..looks like my lack of faith was misplaced .
Ok watched it...as always interesting. Especially lack of knowledge leading to odd decisions . But yay power was fixed...the fact that a certain someone (not naming names *coughtrootcouch* sorry bad cough there) removed the metal plate to network got caught was nice. Like some of the other players I hate the chest being near the start of the belt but...at this point i'm not sure which is more useful anyway (I'd have stuck those two chests at the end of a runoff somewhere).
The way you caught up production on some things was..sadly, poorly planned but you tried. As a suggestion for the reds...look for the ring that..I think it was fish..set up. That's a nice layout (and honestly should be blueprinted ). The green ones are rougher though...and there is a lot of ways to handle that. But you're requesting something that isn't in the network either with your setup.
Finally the constant issues with copy/pasting was amusing. Especially as you constantly switched between doing it right and wrong.
"OK Rightclick to copy, now leftclick leftclick leftclick"
"Ok leftclick, now right right right.."
"I don't get it why isn't this working? lets do that again."
"Leftclick, now right right right.."
"Why didn't tht work? Guess I'll just need to do these by hand.."
....later on....
"Rightclick, left left left left"
It was just..amusing . Especially never catching what the true issue was heh.
What was being requested that wasn't in the network? I thought we had both.
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I've seen the past episodes on Reddit. Try searching by the "New" tab, I have found that makes it easier to find the episodes.MithrandirBooga wrote:Infectum13 wrote:Episode 78 - "Why No Power?"
http://youtu.be/257C2P9Gruw
Little bit of fixing around the factory, and trying to increase production on circuits.
You guys stop posting on Reddit? I haven't seen 2 of the last 3 episodes there, and I rarely come here!
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI