[0.18.12] Belt Routing Scenario - Additional Belt on Retry

Things that has been reported already before.
Ralinus
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[0.18.12] Belt Routing Scenario - Additional Belt on Retry

Post by Ralinus »

I recently played the new Belt Routing Scenario from 0.18.
An interesting part of the challenge is that the amount of given Belt is limited.
The Problem is, after placing your belt, starting the level and then going "back to building" you go back to the starting amount of belt, gaining extra belt and making progress a lot simpler. I assume this is not intended.
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Klonan
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Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

Post by Klonan »

Ralinus wrote: Sat Mar 14, 2020 8:34 pm An interesting part of the challenge is that the amount of given Belt is limited.
The amount of belt is unlimited
Ralinus
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Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

Post by Ralinus »

So that I ran out of belt, and had to change my design to include more undergrounds because I didn't have enough Belt is not intended? If you run out of one type of belt, you're out and you can't use it any more. Then you need to click Start & Back to get more.
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Klonan
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Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

Post by Klonan »

Ralinus wrote: Sun Mar 15, 2020 11:14 am So that I ran out of belt, and had to change my design to include more undergrounds because I didn't have enough Belt is not intended? If you run out of one type of belt, you're out and you can't use it any more. Then you need to click Start & Back to get more.
You can use the crafting menu to give yourself more:
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Ralinus
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Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

Post by Ralinus »

Oh, thanks, I didn't think of that..... Kinda dumb :D

Perhaps a hint in the clues via TAB at some point would be nice?
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