Yes, this is really basic and silly but it bothers me.
When standing on a belt corner, you move consistently and reliably faster than the belt graphics, most noticeable when standing on a belt circle. This occurs on both red and yellow belts, and occurs in both directions.
[0.18.13] Entities on belt corners move faster than belt graphics
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[0.18.13] Entities on belt corners move faster than belt graphics
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Re: [0.18.13] Entities on belt corners move faster than belt graphics
You move faster than the center of the belt
This is not a bug
This is not a bug
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- Burner Inserter
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- Joined: Fri May 19, 2017 9:55 am
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Re: [0.18.13] Entities on belt corners move faster than belt graphics
You move consistently faster than the arrows, whether you are standing in the corner middle, corner outside, or corner inside.
This is not a bug? Given how precisely straight belts are synchronized, this is surprising.
This is not a bug? Given how precisely straight belts are synchronized, this is surprising.
Re: [0.18.13] Entities on belt corners move faster than belt graphics
I looked into it a bit deeper, and the corner movement is specially coded to handle a lot of special cases,
With some experiments, I decided its not worth changing it
With some experiments, I decided its not worth changing it