Burrowing biters could be very rare, boss like creatures that don't attack every wave. In fact you could have some kind of warning system like tremors or some basic text to give a few minutes of warning. This would add a new interesting dynamic to the gameplay because players would have to converge and use their suits or tanks to take them down from the inside of the base. Alternatively you could have some kind of thumper turret that would make them submerge briefly. There is a lot you could do to enemy types to make them interesting.Hannu wrote: βThu May 28, 2020 12:20 pmIt is allowed to discuss. However, devs have made it very clear that they will not add significant new content before official release. I do not believe that any discussion will change their decision. And as far as I know, they have not actually promised anything after that. Factorio is building and engineering game with some spice of warfare and not a combat game with some building elements. I can understand frustration of combat game lovers, but on the other hand, there are almost infinite number of combat games in market but much more limited number of high quality building and engineering games.MrFactorio wrote: βSun May 10, 2020 2:23 pm Is it not allowed to discuss about new content??? Dont feel attacked just because there exists people who think that the game lacks some content in some parts of the game and that it is polished enough so they would like to switch the focus of developement over to more content in the future.
In my opinion simple adding flying or burrowing biters would be only frustrating and boring. Then I had to just add turrets everywhere. There would be no planning, no strategy, on anything interesting. Just put few assemblers to produce guns and spam them around all production plants. Current biters, which do not appear suddenly from nothing, give more reasonable strategic desicions. Where to build defense lines, how to utilize natural barriers etc. I can trust that area I have cleared and enclosed will stay free.
I hope that there would be automated combat units. I could manufacture scout drones, guard units, attack units etc. and act as strategic commander and give them commands to gather information, guard areas, attack somewhere of defend positions. And decide for which branch of army I spend military investments, research and weapon manufacturing. Enemies should also be more rare and more clever and not huge horde of extremely stupid individuals running into death straight to the nearest turret.
But I understand that it will not happen and do not complain it. In any case Factorio is one of two best games ever for me. Other is Kerbal Space Program and I can not say which I like more. Factorio is interesting game, it have very high programming quality, good amount of vanilla content, huge amount of high quality modded content. It gives certainly extremely high amount of fun for the buck for building game enthusiasts but maybe I would recommend it with grain of salt for combat gamers. Factorio like production mechanism would be very good base for combat weighted game too and I hope there will be such games in future or better options to mod interesting enemies in Factorio.
You could have big armored biters that were immune to flamethrowers and resistance to conventional turrets but armor piercing rounds could penetrate them, giving the tank another use or maybe some kind of rail gun turret.
Fliers would be a great addition for people who abused choke points too much or built on an island. I think they are necessary to add at some point to keep the difficulty in line. Honestly the game is a bit too easy. I'd welcome new interesting, challenging enemy types. You'd have to change up your strategy and use different weapons that hopefully have different production chains for mid to late game.
You could also have the bitters evolve into different types each game, so in one game maybe a turret type works better than in another. Maybe flyers wouldn't evolve everytime and other games maybe you invisible biters that leech your power supplies. The possibilities are endless.