Hi. The mission is asking you to take freeman to your space laboratory. Add both to the lab and research that technology
[MOD 0.15.x] Mining Space Industries
- FerrariMAF
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- Joined: Fri May 26, 2017 11:39 am
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Re: [MOD 0.15.x] Mining Space Industries
Re: [MOD 0.15.x] Mining Space Industries
I researched lab technology, before fixing crashed lab. (as i need to research electronics to make basic electronic board).
Now it looks like stuck with "research laboratory mission". Any advice to make it complete?
EDIT:
solved with
/c game.get_player(1).force.technologies["laboratory"].researched = false
Now it looks like stuck with "research laboratory mission". Any advice to make it complete?
EDIT:
solved with
/c game.get_player(1).force.technologies["laboratory"].researched = false
Re: [MOD 0.15.x] Mining Space Industries
Hey dude,
first of all - thanks for your Mod. I love having a story driving me throuth the game - and yours is great
I've played the mod twice now
- once just vanilla + MSI
- once including Space Exploration
Since I'm also a fan of Bob's mods and you wrote, these would work together just fine, this is what I try at the moment. But somehow it looks like I'm doing it wrong. What is the intended way to start the game? I am failing with the very first mission (to repair the Shipwreck-Lab - or the generator). this requires to have electronis to be researched - i need to input 50 "basic electronic boards" - but i have only "basic circut boards" available at the start of the game.
Do you have an advice or hint for me?
(i can help myself like "system" did with the lua-commands - but how would be the correct way?)
first of all - thanks for your Mod. I love having a story driving me throuth the game - and yours is great
I've played the mod twice now
- once just vanilla + MSI
- once including Space Exploration
Since I'm also a fan of Bob's mods and you wrote, these would work together just fine, this is what I try at the moment. But somehow it looks like I'm doing it wrong. What is the intended way to start the game? I am failing with the very first mission (to repair the Shipwreck-Lab - or the generator). this requires to have electronis to be researched - i need to input 50 "basic electronic boards" - but i have only "basic circut boards" available at the start of the game.
Do you have an advice or hint for me?
(i can help myself like "system" did with the lua-commands - but how would be the correct way?)
-
- Manual Inserter
- Posts: 1
- Joined: Fri Jul 24, 2020 11:50 am
- Contact:
Re: [MOD 0.15.x] Mining Space Industries
I think I broke the mission progression and would like to ask if it'd be possible to maybe force it via the console.
Playing a MSI + Space Exploration game, went through the missions, nothing special, until the mission, where a giant monster spews smoke into the atmosphere.
Problem is, I also have a mod active, where I can kill all active enemies with a button click and it also killed the giant smoke monster, but I guess it just "removed" it and did not actually kill it, so the normal mission progression did not get fired, because the mission to kill it, is still active. Can I somehow force this via a console command or something similar?
Playing a MSI + Space Exploration game, went through the missions, nothing special, until the mission, where a giant monster spews smoke into the atmosphere.
Problem is, I also have a mod active, where I can kill all active enemies with a button click and it also killed the giant smoke monster, but I guess it just "removed" it and did not actually kill it, so the normal mission progression did not get fired, because the mission to kill it, is still active. Can I somehow force this via a console command or something similar?
Re: [MOD 0.15.x] Mining Space Industries
the question is - is it possible to continue playing the game as soon as you complete the task?