[boskid] [0.18.47] Crash laying rail: RailSignalBase::checkConsistency

Things that has been reported already before.
SkerrittT
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[boskid] [0.18.47] Crash laying rail: RailSignalBase::checkConsistency

Post by SkerrittT »

Was laying rail and stations to create unloading station template when game crashed.
Dialog box asked for log file to be posted.
Log file, savegame, zip mods folder at :
https://drive.google.com/drive/folders/ ... sp=sharing

PS: Good luck with the launch. Its a great game that has given me (gives me) much pleasure.

Error RailSignalBase.cpp:386: incomingBlock->getOutboundSignals().count(const_cast<RailSignalBase*>(this)) was not true
Loewchen
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Re: [0.18.47] Crash when laying rail

Post by Loewchen »

The link is not public.
SkerrittT
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Re: [0.18.47] Crash when laying rail

Post by SkerrittT »

Update:
Issue can be replicated.
Place a train signal on the track in front of the players current standing position then save the game (or wait for auto save) and game will crash.
New Log file and save game attached
Attachments
Kitch On Rails - Aug 2020 - 004.zip
(5.23 MiB) Downloaded 134 times
factorio-current.log
(17.96 KiB) Downloaded 151 times
SkerrittT
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Re: [0.18.47] Crash when laying rail

Post by SkerrittT »

Re-posting link to initially posted folder of logfile, mods, save with proper permissions
https://drive.google.com/drive/folders/ ... sp=sharing
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boskid
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Re: [boskid] [0.18.47] Crash laying rail: RailSignalBase::checkConsistency

Post by boskid »

Duplicate 82623
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