Add more information to entity descriptions
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- micromario
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Add more information to entity descriptions
Here are some features from my new mod Extended Descriptions that I think would go well in the base game
https://mods.factorio.com/mod/extended-descriptions
Could also be applied to reactors. I had no idea that reactors lost 1 degree of heat when their heat was routed through another reactor until I made this mod. Very bizarre that reactors do not show their max heat
I also feel that
"Last user: micromario"
Could be removed from entity descriptions
https://mods.factorio.com/mod/extended-descriptions
Could also be applied to reactors. I had no idea that reactors lost 1 degree of heat when their heat was routed through another reactor until I made this mod. Very bizarre that reactors do not show their max heat
I also feel that
"Last user: micromario"
Could be removed from entity descriptions
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Re: Add more information to entity descriptions
I looked at the radar picture and though, "Yeah, that would be nice!"
Then I looked at it a bit more and relized, "chunks" is a very technical term and AFAIK it is never used or explained in the base game? So it might not realy fitt, atleast not on its own with no futher explenation.
Then I looked at it a bit more and relized, "chunks" is a very technical term and AFAIK it is never used or explained in the base game? So it might not realy fitt, atleast not on its own with no futher explenation.
- micromario
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Re: Add more information to entity descriptions
You could also use chunks*16 and call it tiles
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Re: Add more information to entity descriptions
That would work. Is "tiles" the unit used on turrets and artillery to display range (currently not able to check in game)?
Re: Add more information to entity descriptions
Yes.SirSmuggler wrote: ↑Thu Aug 13, 2020 11:46 amThat would work. Is "tiles" the unit used on turrets and artillery to display range (currently not able to check in game)?
Koub - Please consider English is not my native language.
Re: Add more information to entity descriptions
The devs have said before that they consider incorporating mods into the base game... but I think at least one criteria is its popularity and usage throughout the community.
At least this idea was implemented in a mod already which is a step in the right direction. The Ideas and Suggestions section of the forums grows every day, becoming the bottomless list of items to consider. Every new suggestion here dilutes all of the others.
Personally I want to see information on the entity's actual performance. A gun turret that can deal x damage means nothing to me, but a gun turret that has killed x enemies is something I can work with. An assembling machine shows how many products it made. These pieces of information are already in the base game.
At least this idea was implemented in a mod already which is a step in the right direction. The Ideas and Suggestions section of the forums grows every day, becoming the bottomless list of items to consider. Every new suggestion here dilutes all of the others.
Personally I want to see information on the entity's actual performance. A gun turret that can deal x damage means nothing to me, but a gun turret that has killed x enemies is something I can work with. An assembling machine shows how many products it made. These pieces of information are already in the base game.
Re: Add more information to entity descriptions
Chunks are 32x32 tiles.
But their range isn't in tiles. They scan whole chunks. And their actual stat is that they scan 7x7 chunks, centered on the chunk their center tile is positioned at. It's not a circle, so range is a misnomer. The exact amount of tiles is different in each direction depending on where in the chunk the radar is placed.
Maybe somewhere. But when i mouse over turrets it just says "Range: 25" or similar. No unit is mentioned.SirSmuggler wrote: ↑Thu Aug 13, 2020 11:46 amThat would work. Is "tiles" the unit used on turrets and artillery to display range (currently not able to check in game)?
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
- NotRexButCaesar
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Re: Add more information to entity descriptions
Just say tilesSirSmuggler wrote: ↑Thu Aug 13, 2020 5:59 amI looked at the radar picture and though, "Yeah, that would be nice!"
Then I looked at it a bit more and relized, "chunks" is a very technical term and AFAIK it is never used or explained in the base game? So it might not realy fitt, atleast not on its own with no futher explenation.
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Re: Add more information to entity descriptions
That is often used in multiplayer to figure out who griefed or built somethingmicromario wrote: ↑Thu Aug 13, 2020 5:30 amI also feel that
"Last user: micromario"
Could be removed from entity descriptions
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- micromario
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Re: Add more information to entity descriptions
Could still be hidden in singleplayerAmericanPatriot wrote: ↑Thu Aug 13, 2020 4:55 pmThat is often used in multiplayer to figure out who griefed or built somethingmicromario wrote: ↑Thu Aug 13, 2020 5:30 amI also feel that
"Last user: micromario"
Could be removed from entity descriptions
Re: Add more information to entity descriptions
no
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Add more information to entity descriptions
Hm. They have broken the wiki...
https://wiki.factorio.com/Tile
Says “tile is an entity”. Which is only partly right.
https://wiki.factorio.com/Chunk
Explains both now. I’m not happy with that, because it was right and is now wrong. And I know it’s a wiki, but that would be really hard work to fix.
https://wiki.factorio.com/Radar
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Re: Add more information to entity descriptions
Nope :ssilk wrote: ↑Fri Aug 14, 2020 2:13 amHm. They have broken the wiki...
https://wiki.factorio.com/Tile
Says “tile is an entity”. Which is only partly right.
Tile
This article is about placeable tiles. For the area and distance unit, see map structure.
Koub - Please consider English is not my native language.
Re: Add more information to entity descriptions
That is the same article as https://wiki.factorio.com/ChunkKoub wrote: ↑Fri Aug 14, 2020 5:22 amNope :ssilk wrote: ↑Fri Aug 14, 2020 2:13 amHm. They have broken the wiki...
https://wiki.factorio.com/Tile
Says “tile is an entity”. Which is only partly right.
Tile
This article is about placeable tiles. For the area and distance unit, see map structure.
What I mean is: It has three meanings:
a) Tile as placeable item/entity
b) Tile as part of Map structure
c) Tile as measurement for length and area
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Re: Add more information to entity descriptions
Well tiles are not entities, technically. The lua API separates them into
https://lua-api.factorio.com/latest/LuaTile.html and
https://lua-api.factorio.com/latest/LuaEntity.html
LuaSurface.find_entities() doesn't find tiles. You need LuaSurface.find_tiles_filtered() for that.
Maybe doesn't matter in this discussion really but it matters to modders. And you are right if you say the wiki is wrong when it calls tiles "entities".
https://lua-api.factorio.com/latest/LuaTile.html and
https://lua-api.factorio.com/latest/LuaEntity.html
LuaSurface.find_entities() doesn't find tiles. You need LuaSurface.find_tiles_filtered() for that.
Maybe doesn't matter in this discussion really but it matters to modders. And you are right if you say the wiki is wrong when it calls tiles "entities".
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser