[1.0.0] Radar coverage drops out when game.tick_paused is true

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zmill
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[1.0.0] Radar coverage drops out when game.tick_paused is true

Post by zmill »

This occurs with no mods enabled (although I first encountered it using Factory Planner, which uses tick_paused to pause the game when its GUI is open).

What did I do?
  • Enter map mode and zoom in on radar-covered area far enough to see things
    Map view of radar at SW corner of player coverage, tick_paused=false.png
    Map view of radar at SW corner of player coverage, tick_paused=false.png (475.22 KiB) Viewed 810 times
  • In the console, run

    Code: Select all

    /c game.tick_paused=true
What happened?
  • After exactly 10 seconds (as close as I can tell), radar coverage drops out and map view turns to fog of war
    Map view of radar at SW corner of player coverage, tick_paused=true.png
    Map view of radar at SW corner of player coverage, tick_paused=true.png (352.65 KiB) Viewed 810 times
What did you expect to happen?
  • Radar coverage to remain as normal
This seems more radar-related than map-related, as the area revealed near the player doesn't turn to fog of war. After setting tick_paused back to false, radar coverage returns within a second (but with a long enough delay to be noticeable).

This happens every time for me; minimal (sandbox) save attached.
Attachments
tick_paused.zip
(1.36 MiB) Downloaded 68 times
factorio-current.log
(5.65 KiB) Downloaded 65 times
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Klonan
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Re: [1.0.0] Radar coverage drops out when game.tick_paused is true

Post by Klonan »

Tehnically not a bug, though I will agree that in my own experience it is not what I would expect
zmill
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Re: [1.0.0] Radar coverage drops out when game.tick_paused is true

Post by zmill »

Ah, understood. Definitely was nit-picky, and at least Factory Planner's GUI covers most of the screen anyway in its case; I just found it a bit jarring. Thanks!
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