Tab to focus numeric textfield selects the text
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- 5thHorseman
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TAB key in logistic tab area should highlight number.
TL;DR
Instead of being at the end of the number in a field, tabbing through the logistic areas should highlight the number for easy replacing.What ?
When setting logistic requests and trash numbers, tabbing currently places the cursor at the end of the number. I think it should instead highlight the number.Why ?
When changing logistic requests, I generally want to change the number so drastically that it's quicker to type the new number in full than edit the number already. I never want to change - for example - 100 to 1000, or even 105 or something like that. I want to change it to 200. or 0. or 500.Currently I need to delete the number and type the new number to accomplish this. Also, Windows (and many other UIs) already do this so my muscle memory usually ends up changing "100" to "100500" before I'm even consciously aware that it's all wrong.
I believe the current situation makes the game literally unplayable
Re: TAB key in logistic tab area should highlight number.
Wholeheartedly +1.
I feel this should be the default behaviour when a filled field (now that sounds funny) is autoselected (or TAB-selected). Any field. At least it's what I expect in such situation based on the Interfaces I'm used to.
I feel this should be the default behaviour when a filled field (now that sounds funny) is autoselected (or TAB-selected). Any field. At least it's what I expect in such situation based on the Interfaces I'm used to.
Koub - Please consider English is not my native language.
Re: TAB key in logistic tab area should highlight number.
+1 indeed, I never use the number. Instead I want to curser up/down to add/sub 1 or shift cursor up/down to add/sub a stack.
Cool suggestion: Eatable MOUSE-pointers.
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1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
Hey,
This is not exactly a bug, more an annoyance.
When you edit the X and Y grid size values, I click in the X: field, type my value and the press the Tab button to go to the Y: field.
Doing this, standard windows behavior would be to select the value currently present in that field so that if you start typing, you overwrite the value.
Currently this is not the case in factorio 1.0, the cursor ends up after the existing value so that when you start typing, it adds to the allready existing value.
This is not exactly a bug, more an annoyance.
When you edit the X and Y grid size values, I click in the X: field, type my value and the press the Tab button to go to the Y: field.
Doing this, standard windows behavior would be to select the value currently present in that field so that if you start typing, you overwrite the value.
Currently this is not the case in factorio 1.0, the cursor ends up after the existing value so that when you start typing, it adds to the allready existing value.
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Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
This is also the case with the dialog boxes to set colors for train stops, trains etc... Tab puts the cursor at the end of the box and adds to the existing number instead of overwriting it.
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Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
I suggested this a while ago in Suggestions and expected 1000 +1's
I got 2.
Does nobody use the keyboard to go between fields?
viewtopic.php?f=6&t=85303&p=495686
I got 2.
Does nobody use the keyboard to go between fields?
viewtopic.php?f=6&t=85303&p=495686
Re: Highlight text on tab selection
[Koub] Did a bit of merging of topics with the same suggestion.
Also related : viewtopic.php?f=6&t=48203
Also related : viewtopic.php?f=6&t=48203
Koub - Please consider English is not my native language.
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Re: TAB key in logistic tab area should highlight number.
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: Highlight text on tab selection
The use of TAB to navigate between fields has now become an almost ubiquitous UX across many applications and OSs, so many players would be used to, and even expect the same behaviour when presented with text fields in Factorio.
The other "standard" is automatically highlighting any existing values when the field is selected so new values can be entered if desired. Moving the cursor left or right then jumps to the beginning or end of the existing value allowing modification.
This kind of suggestion is a polish item that I would really like to see, so +1 from me.
The other "standard" is automatically highlighting any existing values when the field is selected so new values can be entered if desired. Moving the cursor left or right then jumps to the beginning or end of the existing value allowing modification.
This kind of suggestion is a polish item that I would really like to see, so +1 from me.
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Re: Highlight text on tab selection
I'm not sure I agree that this merge should have moved this into "Ideas and Suggestions" instead of "Bug Reports". The usability of tab+keyboard on these fields is pretty bad compared to what's expected from modern UX, and I think should remain in the bugs forum.
Re: Highlight text on tab selection
As a moderator, I always apply the same logic :
- if a feature works the way the devs have intended it, and we want it to work differently, it's a suggestion from the community.
- if the devs have intended something, but their implementation does not work as they intended (or makes the game crash), then its place is in bug reports.
UI imperfections are not bugs, unless they literally break the game, which isn't the case here. We just hope the devs will make the game better by adding our suggestion in their UI lib.
- if a feature works the way the devs have intended it, and we want it to work differently, it's a suggestion from the community.
- if the devs have intended something, but their implementation does not work as they intended (or makes the game crash), then its place is in bug reports.
UI imperfections are not bugs, unless they literally break the game, which isn't the case here. We just hope the devs will make the game better by adding our suggestion in their UI lib.
Koub - Please consider English is not my native language.
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
Because it's a terrible idea.5thHorseman wrote: ↑Fri Aug 21, 2020 8:04 am I suggested this a while ago in Suggestions and expected 1000 +1's
I got 2.
Ever tried double click?
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
Double-clic value 1
Move hand from mouse to numpad
Change it to whatever value desired
Move back hand to mouse
Double-clic value 2
Move hand from mouse to numpad
Change it to whatever value desired
Move back hand to mouse
Double-clic value 3
Move hand from mouse to numpad
Change it to whatever value desired
Move back hand to mouse
vs
Press TAB (no need to move left hand)
Move hand from mouse to numpad
Change value 1
Press TAB
Change value 2
Press TAB
Change value 3
Move back hand on mouse.
For each additional value on a single tab, autoselect field contents allows additional time economy, removing the need to go back and forth between the mouse and the num pad.
Koub - Please consider English is not my native language.
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
Could you please expand on "Because it's a terrible idea", or was that an attempt at a humorous troll?PyroFire wrote: ↑Wed Aug 26, 2020 2:52 pmBecause it's a terrible idea.5thHorseman wrote: ↑Fri Aug 21, 2020 8:04 am I suggested this a while ago in Suggestions and expected 1000 +1's
I got 2.
Ever tried double click?
There is a reason why so many other applications follow the same principles when it comes to navigation. Sure, there are exceptions where the UI is completely unorthodox, or entirely cursor operated, but Factorio is not one of those examples. Familiar, and intuitive UI design reduces cognitive load, and Koub's example demonstrates this well. I would like my mental abilities (as limited as they are) to be applied to playing the game, and not trying to work out whether my inputs will be accepted or not from one screen to another.
Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value
I set a very low bar when it comes to form and data field entry behavior in games, especially when keys can be mapped to control the game actions.
Nevertheless I agree that this is a fair expectation.
Re: Highlight text on tab selection
This recently reported problem is directly related to this suggestion and discussion.
[0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
[0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
Tab to focus numeric textfield selects the text
When I press tab to move the focus into a numeric textfield containing "50", it is really unlikely that what I want to change it to is "501" or "50999", and very likely that I want to change it to "1" or "999". To that end, the UX would be streamlined if the contents were selected when it was focused, at least via keyboard navigation (script .focus() or mouse clicking are less clear cut).
Re: Cursor placement in "Select a signal"
Merged with existing topic -- ssilk
Cool suggestion: Eatable MOUSE-pointers.
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Re: Tab to focus numeric textfield selects the text
My request above was not related to this thread. I was referring to all numeric inputs, particularly in the settings dialogs, after they are already focused by the user. I was not asking for the focus behavior change discussed in this thread.