FactoRayO v2.0

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arrow in my gluteus
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FactoRayO v2.0

Post by arrow in my gluteus »

I've made a second version of my raycasting engine in factorio: https://www.youtube.com/watch?v=28UzqVz1r24

You can find version 1 here: https://www.youtube.com/watch?v=7lVAFcDX4eM

You can download the map here (not compatible with 1.1, you'll have to download 1.0):
FactoRayOv2.0_export.zip
(6.31 MiB) Downloaded 856 times

explanatory videos:
architectural changes: pipeline design
trigenometry
blueprints
If you use these, please provide credit where possible/appropriate
v2.0 iteration 1:
v2.0 iteration 3:

credit:

music
OcularNebula - vulg
https://www.youtube.com/watch?v=k5lRcjC3bY4

endscreen image: Banana Lord
https://www.youtube.com/channel/UCuFfgi ... cJiwsghpDg


idea for the user input mechanism: Kleeb
https://www.reddit.com/r/factorio/comme ... s/efyjo9r/
---------------------------------------------------------

Clarification of unmodded.
Although no mods are needed to run this raycasting engine, mods were used in it's construction for example for:
spawning in the resources required to build it.
filming the end result
...

Additionally some cheats were used:
I've set the worker robot speed to level 100 000, this is technically possible without cheating, it's just super hard.
I'm also spawning in the items that get picked up by the bots to feed the screen, and delete those items once they have been used to display an image.
This because I found it more important to get the raycasting engine itself to function than to figure out the logistics of recycling the items back into the screen.
I however still believe it's possible to do this without cheats, I however haven't put in the time to do it that way; as I found it more useful to put my time towards the actual engine.

Might include more details later.
Last edited by arrow in my gluteus on Tue Nov 24, 2020 4:40 pm, edited 4 times in total.
Qon
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Re: FactoRayO v2.0

Post by Qon »

This is amazing. I've been following the project on youtube. Love the simplifications and new capabilities of it :D
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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Re: FactoRayO v2.0

Post by Koub »

This is totally insane :o
Koub - Please consider English is not my native language.
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repkid
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Re: FactoRayO v2.0

Post by repkid »

That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
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Re: FactoRayO v2.0

Post by arrow in my gluteus »

repkid wrote: Sat Aug 29, 2020 1:11 am That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
Don't have any schematics no. I'm planning (but not promising) to create some explanatory videos though.
Any specific component/technique/whatever you want to be covered?
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Re: FactoRayO v2.0

Post by Flaccid Cucumber »

Had to create an account just to bump this thread.
Damn good bloody good job man, what the hell :D
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Re: FactoRayO v2.0

Post by repkid »

arrow in my gluteus wrote: Sat Aug 29, 2020 7:54 am Any specific component/technique/whatever you want to be covered?
Thanks for the reply! The fact that you don't even have schematics for this is bloody amazing :shock: . I do not have any specific questions though as my knowledge of discrete implementations of raycasting is nonexistent. It seems I have some studying to do.
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Re: FactoRayO v2.0

Post by arrow in my gluteus »

made the first technical video about it: https://youtu.be/E0hTKsHInLc
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Re: FactoRayO v2.0

Post by Qon »

arrow in my gluteus wrote: Wed Sep 30, 2020 3:38 pm made the first technical video about it: https://youtu.be/E0hTKsHInLc
I loved it! Can't wait for more :)
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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