Delete the "Follower robot count" mechanic

Place to discuss the game balance, recipes, health, enemies mining etc.
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Delete the "Follower robot count" mechanic

Post by DanGio »

TL;DR
Delete the Follower robot count mechanic (follower cap & technologies altogether), make it infinite as soon as Combat robotics is researched.
What ?
I propose that
- Follower robot count becomes theorically infinite (in reality, it would be capped by robot lifetime & capsule throwing speed), and
- Following robot count technologies are removed from the game.
Why ?
- Follower robot count technologies were the first infinite technologies ever implemented, and the only science pack sink in 0.13. Now that we've got multiple infinite technologies, they're far less valuable gameplay wise.
- At some point, researching Follower robot count cease to be of any help, unlike Mining productivity, Artillery range or Weapon damage.
- Launching 100 capsules is already more expensive than launching 10, there's no need for an additional wall.
- It would fix the difference between capped followers (tier 1 & 3) and infinite non-followers (tier 2)
- Researching Combat robotics technology would grant a straight, nice reward.

Related topics :
"Please boost and cheapen the low follower count" : 61280
"Defenders obviously need a buff" : 68384
Mecejide
Fast Inserter
Fast Inserter
Posts: 171
Joined: Mon Sep 23, 2019 8:12 pm
Contact:

Re: Delete the "Follower robot count" mechanic

Post by Mecejide »

Technically, researching weapon damage eventually stops being useful as well.
foamy
Filter Inserter
Filter Inserter
Posts: 432
Joined: Mon Aug 26, 2019 4:14 am
Contact:

Re: Delete the "Follower robot count" mechanic

Post by foamy »

I'd go the other way: Getting a hundred+ bots on the field at once and keeping them there is an incredibly tedious piece of finangling. Give me the option to death-blossom my entire follower count onto the field in one click, please.
User avatar
MEOWMI
Filter Inserter
Filter Inserter
Posts: 335
Joined: Wed May 22, 2019 12:21 pm
Contact:

Re: Delete the "Follower robot count" mechanic

Post by MEOWMI »

Since the limiting factor (ostensibly both in the short and long run) is deployment speed, it could be an exciting change if it also increased the lifetime of deployed robots. This not only makes use of the existing technology, but also gives the much-needed combat robot buff.

I'm not sure if the math in my suggestion makes complete logical sense as is, since you would have to increase the lifetime equal to the time taken to deploy enough drones to reach the limit, which might be too strong, but the count increase would be easy to adjust.

As it stands though, I never research this technology because combat robots are bad and this technology only improves the least meaningful part about them.
Hannu
Filter Inserter
Filter Inserter
Posts: 850
Joined: Thu Apr 28, 2016 6:27 am
Contact:

Re: Delete the "Follower robot count" mechanic

Post by Hannu »

I agree. In my opinion combat bots should have large overhaul and be made great again instead of "no brainer" personal laser defenses. Spidertron could also utilize them (for example in combat near production plants which take collateral damage from rockets).

But I would like to have some "useless" infinite research which consumes all science packs. I do not like to have too high mining productivity (i.e. practically infinite ores) and it does not consume military science at all.
netmand
Filter Inserter
Filter Inserter
Posts: 302
Joined: Wed Feb 22, 2017 1:20 am
Contact:

Re: Delete the "Follower robot count" mechanic

Post by netmand »

Hannu wrote: Tue Sep 01, 2020 7:16 pmI would like to have some "useless" infinite research which consumes all science packs.
How about: increased biter damage? increased spitter range?
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Delete the "Follower robot count" mechanic

Post by DanGio »

Or else, max follower robot count is tied to armor :
- Modular armor allows up to 20,
- Power armor MK1 allows up to 50,
- Power armor MK2 allows up to 200 or infinite
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: Delete the "Follower robot count" mechanic

Post by NotRexButCaesar »

Mecejide wrote: Sat Feb 15, 2020 1:12 am Technically, researching weapon damage eventually stops being useful as well.
yeah but what person has ever reached that limit.
—Crevez, chiens, si vous n'étes pas contents!
Post Reply

Return to “Balancing”