Once an entity is destroyed, it's immediately replaced by a ghost on top of it once you get bots. The auto ghost functionality is definitely necessary but it does reduce the visibility of the remnants significantly. I wish there was better unity between remnants and ghosts so that you could enjoy the remnants better without losing ghost functionality.
The new remnants pretty much characterize what was destroyed now. Maybe if an entity is destroyed, preserve the purple health bar but don't have the transparent visualization?
Late Game Remnant Visuals
Moderator: ickputzdirwech
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Re: Late Game Remnant Visuals
The ghosts display is something which I don’t like in general. But I have no much better ideas about it. Everything has its pros and cons. I think we need a ghost display for different situations. It’s a difference if I have ghosts over destroyed entities, trees , to be destructed entities, free area, mine fields, etc.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...