[1.1.2] Map exchange string produces random seed

Bugs that are actually features.
seky16
Burner Inserter
Burner Inserter
Posts: 16
Joined: Tue Nov 17, 2020 4:13 pm
Contact:

[1.1.2] Map exchange string produces random seed

Post by seky16 »

I'm trying to load this map exchange string

Code: Select all

>>>eNpjZEAAewaGBgcOluT8xJzVq1bZMTA4OABF7LmS8wsKUot084tS
kYU5k4tKU1J18zNRFafmpeZW6iYlFqeCuDDMkVmUn4duAmtxSX4eqkh
JUWpqMbJG7tKixLzM0lx0vQyMjEAXN7TIgfH/egaF//9BGMh6AJQAYQ
bGBohKoBgUMGsk5+eVFOXn6BanlpRk5qVbJZZWWKUVpRaWpuYlV1rll
uaUZBbkZKYWcRjqGYOBLLqO3PzM4pLSolSrpMzEYg4DPUMDENDFqQyr
6QZ65qYgbazJOZlpaQwMCo5A7AT0nD0jI2O1yDr3h1VT7BkhjtZzgDI
+QEUOJMFEPGEMPwecUiowhgmSORC/fUZiQCwtAVoBVcXhgGBAJFtAko
yMvW+3Lvh+7IAd45+VHy/5JiXYMxq6irz7YLTODijNDgp3JjgxayYI7
IR5hQFm5gN7qNRNe8azZ0DgjT0jK0iHCIhwsAASB7yZGRgF+ICsBT1A
QkGGAeY0O5gxIg6MaWDwDeaTxzDGZXt0fwADwgZkuByIOAEiwBYiXAZ
hOvQ7MDrIw2QlEUqA+o0YkN2QgvDhSZi1h5HsR3MIZkQg+wNNRMUBSz
RwgSxMgRMvmOGuAYbnBXYYz2G+AyMziAFS9QUoBuGBZGBGQWgBB2ak7
A9MFnM4I00ASYzYiw==<<<
it loads the correct map, but everytime it generates random seed in the seed input. If I change any map settings, it generates new map, specified by the current seed. Might be related to the fact, that the map in the exchange string has a seed value of 1.
Sakari119
Long Handed Inserter
Long Handed Inserter
Posts: 58
Joined: Sun Oct 22, 2017 9:47 am
Contact:

Re: [1.1.2] Map exchange string produces random seed

Post by Sakari119 »

Works fine for me
Rseding91
Factorio Staff
Factorio Staff
Posts: 14264
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.2] Map exchange string produces random seed

Post by Rseding91 »

Thanks for the report. That's working as intended it seems: the seed "1" is the flag "use a random seed". In fact all seeds between 0 and 341 inclusive generate the same map.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”