- Fixed that train could get stuck when one station is disabled and other station is full. (92195)
- Fixed selection tool counts rendering. (92334)
- Fixed that building electric pole ghosts on electric poles marked for deconstruction didn't work correctly. (91915)
- Fixed that spidertron logistics didn't count the personal robots in flight towards spidertron's item count. (92350)
- Fixed that zooming with keyboard in the train schedule gui was too fast. (92338)
- Fixed that zooming with keyboard in the world view was too fast.
- Fixed that it was not possible to select player's own character to command spidertron to follow the player in multiplayer. (91923)
- Fixed that it was possible to multiply electric energy by using accumulators covered by multiple sub networks connected with power switches.
- Fixed that on Linux and Mac, uploading blueprint library to Steam Cloud could make the asynchronous saving process hang. (91952)
- Fixed crash when loading some saves with weaved underground belts when mods are removed. (92374)
- Fixed the inconsistency between calculation text size internally and in the Textbox related to the UTF8 characters. (92355)
- Fixed crash when cancelling map loading while connecting to a server. (91677)
- Fixed that electric power/inserters and transport belt tips were shown in the tutorial mission levels where it wasn't even unlockable. (91854)
- Fixed showing highlights when holding something in cursor in the simulation. (92340)
- Fixed that the icon selection GUI would close every time the main menu simulation changed. (91927)
- Fixed several style issues with the container GUI. (91943)
- Fixed that cancelling map loading when connecting to a multiplayer game was still waiting for the map to fully load.
- When building electric poles by dragging, the last built pole is always connected with wire before considering other connections. (91933)
- Power switch will now save it's on/off state in blueprints and the state can also be copy-pasted between power switches. (92394)
- Fixed it was not possible to use AltGr to type special characters on national keyboard layouts. (91681)
- Fixed editing existing blueprint to disable snap-to-grid would break the blueprint layout in some cases. (92009)
- Added LuaEntity::follow_target read/write.
- Added LuaEntity::time_to_live read/write for sticker entities.
- Added LuaEntityPrototype::rocket_rising_delay, launch_wait_time, light_blinking_speed, door_opening_speed, rising_speed, engine_starting_speed, flying_speed and flying_acceleration read.