Code: Select all
for _,v in ipairs(game.findenemyunits(game.player.character.position, auraLevel * 0.125 + 7)) do
v.damage({amount = auraLevel * 0.025}, {force = game.player.force.name}) --i used game.player.force too and returns same results
end
Here says in version 0.8.0 it was repaired, anyone know how can i do?