7 Slots for Spaceship

Place to discuss the game balance, recipes, health, enemies mining etc.
burninghey
Fast Inserter
Fast Inserter
Posts: 127
Joined: Fri Sep 14, 2018 2:06 am
Contact:

7 Slots for Spaceship

Post by burninghey »

tl:dr;
give Spaceship 7 slots rather than 5
why
I like to use this setup, but it's only viable as long as you are still at 5 different science packs. Need 7 slots to continue this to endgame.
How it works: count incoming and outgoing science packs and keep them below 1 stack size in spaceship
Bild_2020-12-04_055909.png
Bild_2020-12-04_055909.png (1.18 MiB) Viewed 2093 times
PanTobi
Fast Inserter
Fast Inserter
Posts: 202
Joined: Fri Feb 05, 2016 12:34 am
Contact:

Re: 7 Slots for Spaceship

Post by PanTobi »

Lol u can use Space Ship as Storage? xD
tbh. i don't like this ship and "New Game Intro"... its annoying xD

Hmm...
Maybe instead of 7 slots make it keep it 4 or 5 slots idk how many slots it have atm
but make it for example 4 slots and work as Labolatory :D !...

So player don't have to manualy craft his first lab
You can just connect power to broken ship and put Science Packs to it :D
User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2171
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: 7 Slots for Spaceship

Post by Ranakastrasz »

Heh. There was a mod that had a few ex-nihlo generators, chests, assemblers, and a science lab scattered about appearing as chucks of the crashed ship. Honestly a more interesting start than just a bunch of random components, fire, and a massive but low capacity chest. Railcars still do a better job as distribution chests, especially aince you can filter them.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Post Reply

Return to “Balancing”