Code: Select all
for _,v in ipairs(data.raw.player) do
v.crafting_categories[#crafting_categories + 1] = {"cursed-nocraftmachine"}
end
Code: Select all
for _,v in ipairs(data.raw.player) do
v.crafting_categories[#crafting_categories + 1] = {"cursed-nocraftmachine"}
end
Code: Select all
local player = data.raw.player.player
player.crafting_categories[#player.crafting_categories + 1] = "cursed-nocraftmachine" -- this should result {"crafting","cursed-nocraftmachine"} in player.crafting_categories
There should not be conflict if another mod edits the crafting_categories same way as above or uses table.insert()L0771 wrote:Thanks you! it works!
but if a mod edit this player or have some added players?
Code: Select all
for _,v in pairs(data.raw.player) do
v.crafting_categories[#v.crafting_categories + 1] = "cursed-nocraftmachine"
end