pY Alternative Energy - Discussion

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pY Alternative Energy - Discussion

Post by pyanodon »

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Description:
  • Add several ways to generate energy aside burning stuff or fusion.
    Rework nuclear
    Can be played alone with the basic py suite or get nice upgrades when played with other mods in the suite
    Adjusted some py recipes to be compatible with this mod.
This mod is not made to be compatible with other major mods. Too much work


Details:
  • Factorio Version: 1.1+
  • Version: 1.0.0
  • License: CC BY-NC-ND 4.0
  • Tags: Energy
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Big thanks to Nexela and KingArthur
Special thanks to the fellow helpers:

Change Log

Other required mods to complement that one:

pY Fusion Energy, pY Coal Processing, pY Raw ores, pY Petroleum handling.
pY Coal processing mod
Discord: Pyanodon #5791
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Re: pY Alternative Energy - Discussion

Post by pyanodon »

immortal_sniper1 wrote: Wed Jan 13, 2021 12:06 pm YOU FORGOT ANTIMATTER!
its part of pyFE
pY Coal processing mod
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Re: pY Alternative Energy - Discussion

Post by immortal_sniper1 »

pyanodon wrote: Thu Jan 14, 2021 1:54 am
immortal_sniper1 wrote: Wed Jan 13, 2021 12:06 pm YOU FORGOT ANTIMATTER!
its part of pyFE
pyHT actually, anyway it is just a detail
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Re: pY Alternative Energy - Discussion

Post by aklesey1 »

Hey nice to see new ways of getting energy :D
Pls think about some new eletric poles and substations too
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Re: pY Alternative Energy - Discussion

Post by septemberWaves »

This should be interesting. Aside from the nuclear rework, will this largely be encompassing realistic power methods like wind and geothermal power, or will there be more unusual alternatives too (e.g. giant orbital solar arrays beaming power down with microwave transmitters, or complex biosynthesis processes)?
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Re: pY Alternative Energy - Discussion

Post by kingarthur »

septemberWaves wrote: Fri Jan 15, 2021 6:06 am This should be interesting. Aside from the nuclear rework, will this largely be encompassing realistic power methods like wind and geothermal power, or will there be more unusual alternatives too (e.g. giant orbital solar arrays beaming power down with microwave transmitters, or complex biosynthesis processes)?
currently its just planned with more realistic ones
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Re: pY Alternative Energy - Discussion

Post by pyanodon »

HAWT Turbine mk01 (aka ringtail) is already done :D

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Re: pY Alternative Energy - Discussion

Post by immortal_sniper1 »

NICE
btw does it also have accumulators included?
if not then what are those cells at the bottom ?
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Re: pY Alternative Energy - Discussion

Post by pyanodon »

every wind turbine must have some kind of electric part do command, store and regulate them
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Re: pY Alternative Energy - Discussion

Post by immortal_sniper1 »

pyanodon wrote: Tue Jan 19, 2021 1:39 pm every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will there be a proximity penalty ?
will it be ok ( desirable) to tile as many as you can ?
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Re: pY Alternative Energy - Discussion

Post by Pridesfall »

immortal_sniper1 wrote: Tue Jan 19, 2021 4:10 pm
pyanodon wrote: Tue Jan 19, 2021 1:39 pm every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will there be a proximity penalty ?
will it be ok ( desirable) to tile as many as you can ?
Will we need to feed it with birds to kill since none are flying?
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Re: pY Alternative Energy - Discussion

Post by immortal_sniper1 »

Pridesfall wrote: Wed Jan 20, 2021 7:02 am
immortal_sniper1 wrote: Tue Jan 19, 2021 4:10 pm
pyanodon wrote: Tue Jan 19, 2021 1:39 pm every wind turbine must have some kind of electric part do command, store and regulate them
i thought that part was out duty but it is VERY good that they are linearized from the beginning.
btw this might be a bit to in but:
will this type of power-plant need any additional energy storage ?
will there be a proximity penalty ?
will it be ok ( desirable) to tile as many as you can ?
Will we need to feed it with birds to kill since none are flying?
There are no birds in pyAL so it's bees at best
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Re: pY Alternative Energy - Discussion

Post by aklesey1 »

Reworking nuclear means that it will be crossed with uranium chain from PY Raw Ores somehow nad will replace vanilla chain of uranium processing?
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Re: pY Alternative Energy - Discussion

Post by immortal_sniper1 »

aklesey1 wrote: Mon Jan 25, 2021 8:39 pm Reworking nuclear means that it will be crossed with uranium chain from PY Raw Ores somehow nad will replace vanilla chain of uranium processing?
well U chain from pyRO includes vanilla chain
problem with nuclear as of now is that py nuclear is very bad compared to vanilla since:
-week feedback ( all rods return vanilla used rod so mk2 rod or mk5 rod it is same return )
-there is no rod mk bonus , yes they last longer per unit but the reactor still has same power output ,
so it is same setup as vanilla but instead of 10 rods/ you use 1/s (also that rod uses much more resources including ore)
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Re: pY Alternative Energy - Discussion

Post by Pridesfall »

I was thinking adding something like the Simcity 2000 microwave power plant would be cool. Since you obviously can't build a solar network in space you could do something similar to how tholins are collected now. We could build a really expensive solar module that gets loaded onto a rocket and an item called something like a paired receiver module could be returned after launch that is an ingredient to build the microwave dish building that actually generates the power.
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Re: pY Alternative Energy - Discussion

Post by Dadzooks »

this is gonna be awesome! how well will this integrate into current games (I suppose I am just wondering if I will need to make a new map :roll: )

great work as usual. i am really looking forward to this.
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Re: pY Alternative Energy - Discussion

Post by kingarthur »

Dadzooks wrote: Tue Feb 02, 2021 1:33 am this is gonna be awesome! how well will this integrate into current games (I suppose I am just wondering if I will need to make a new map :roll: )
probably not great. there's going to be a bunch of adjustment's along side the release that trying to just update and add it in will not be a great idea.
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Re: pY Alternative Energy - Discussion

Post by pyanodon »

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Mk02 HAWT turbine :)
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Re: pY Alternative Energy - Discussion

Post by aklesey1 »

pyanodon wrote: Thu Feb 04, 2021 2:52 pm Image

Mk02 HAWT turbine :)
Oh that's cute! :)
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