- Fixed certain build by dragging inconsistencies.
- Fixed that force-building blueprint from blueprint library near a train stop could add the stop into the schedule instead of building the blueprint. (94940)
- Fixed desync/consistency issue related to drag building ghost electric pole, while the previous pole is built by robots before the next ghost is built.
- Fixed build distance check related to rotation of rectangular entities. (94967)
Version 1.1.19
- FactorioBot
- Factorio Staff
- Posts: 423
- Joined: Tue May 12, 2015 1:48 pm
Version 1.1.19
Bugfixes
Re: Version 1.1.19
From the Factorio Discord, which I sympathize with:
- Attachments
-
- speck 1.1.19.PNG (13.61 KiB) Viewed 22989 times
Re: Version 1.1.19
Still doesn't best this one from 1.1.14 IMO:
Deconstruct, then build ghost on top, then upgrade ghost, then undo upgrade, didn't undo.Fixed that undo didn't work for upgrade order created by ghost overbuilding.
Edit: I didn't even understand it properly! I think it was actually build thing, build next tier of thing as ghost on top of it, gets converted to upgrade order, can't undo to delete the upgrade order. Or can't undo after it's been upgraded? I'm still not sure.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Version 1.1.19
I'm appreciating the experimental updates going back to an experimental release schedule.
Re: Version 1.1.19
when you head over to the main site https://factorio.com/ you see that the stable version is listed as 1.1.19
Re: Version 1.1.19
Yeah, thanks. Should have say, that I did exactly this in the endvalneq wrote: ↑Wed Jan 27, 2021 4:15 pmwhen you head over to the main site https://factorio.com/ you see that the stable version is listed as 1.1.19
Re: Version 1.1.19
1.1 is considered stable now? Nice! I just downloaded.
Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right.
I like most of the interface changes, I knew they'd happen from the FFF and agree with most changes. And if not, they can be modified in Interface settings (e.g. Flat GUI). But not this weird change (which doesn't even exist in the changelog), this can't be customized!?
Am I missing the checkbox somewhere? Is there a config.ini entry that can change this? Or a mod? Need hjelp, please.
(The factorio logo and build number also used to be on the right side of the menu screen; now it's on the left. Call me obsessive or whatever, but version build numbers belong in the top right )
I also don't like that in the non-flat Character Inventory, the "Logistics" tab is now the first tab and not the "Crafting" tab. That looks so weird.
Finally, I'm sad that there is no more menu music. It wasn't the best music perhaps, but somehow a game's menu music is just important to me for setting the mood. (Actually there is menu music, it just failed to play in the post-updater client restart, I guess. Once manually restarted, it was there.)
Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right.
I like most of the interface changes, I knew they'd happen from the FFF and agree with most changes. And if not, they can be modified in Interface settings (e.g. Flat GUI). But not this weird change (which doesn't even exist in the changelog), this can't be customized!?
Am I missing the checkbox somewhere? Is there a config.ini entry that can change this? Or a mod? Need hjelp, please.
(The factorio logo and build number also used to be on the right side of the menu screen; now it's on the left. Call me obsessive or whatever, but version build numbers belong in the top right )
I also don't like that in the non-flat Character Inventory, the "Logistics" tab is now the first tab and not the "Crafting" tab. That looks so weird.
Last edited by armatas on Thu Jan 28, 2021 9:41 am, edited 1 time in total.
Re: Version 1.1.19
viewtopic.php?f=18&t=92711 (TL;DR : you can't)armatas wrote: ↑Thu Jan 28, 2021 9:25 am Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right.
I like most of the interface changes, I knew they'd happen from the FFF and agree with most changes. And if not, they can be modified in Interface settings (e.g. Flat GUI). But not this weird change (which doesn't even exist in the changelog), this can't be customized!?
Am I missing the checkbox somewhere? Is there a config.ini entry that can change this? Or a mod? Need hjelp, please.
Menu music is very much there. Are you sure you didn't accidentally mess up some option ?
Koub - Please consider English is not my native language.
Re: Version 1.1.19
I won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help. It would be fine if it snapped to the right side of the toolbar.
- eradicator
- Smart Inserter
- Posts: 5207
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Version 1.1.19
armatas wrote: ↑Thu Jan 28, 2021 9:50 amI won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help. It would be fine if it snapped to the right side of the toolbar.
Have fun decompiling the executable binary. Vanilla gui is not lua.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Version 1.1.19
This is only a muscle memory, and it will feel natural quite fast when you play.armatas wrote: ↑Thu Jan 28, 2021 9:50 amI won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help. It would be fine if it snapped to the right side of the toolbar.
There is just not enough place on the right for the Character + vehicle window.
Re: Version 1.1.19
Funnily enough, the Editor armor/weapon GUI is still on the same side it used to be.eradicator wrote: ↑Thu Jan 28, 2021 2:41 pmarmatas wrote: ↑Thu Jan 28, 2021 9:50 amI won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help. It would be fine if it snapped to the right side of the toolbar.
Have fun decompiling the executable binary. Vanilla gui is not lua.
So if you're willing to play the map in editor...
Wait, I recognize that Penguin...
Re: Version 1.1.19
You have moved the weapon-Bar (it used to be from the left) to the right. Sorry, but that was the stupidest idea you've ever had.
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away from the left side of the screen because of the weapon-Bar.
It has become extremely inconvenient!
I searched for 30 minutes for the weapon-Bar location settings but I couldn't find it. Was it really that difficult to add them?
Please add weapon-Bar location settings !!! I am critical + really want it to be on the right! The weapon panel should be on the right - because there it does not interfere with anything (no crafting queue, no chat)
Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away from the left side of the screen because of the weapon-Bar.
It has become extremely inconvenient!
I searched for 30 minutes for the weapon-Bar location settings but I couldn't find it. Was it really that difficult to add them?
Please add weapon-Bar location settings !!! I am critical + really want it to be on the right! The weapon panel should be on the right - because there it does not interfere with anything (no crafting queue, no chat)
2,752 hours in factorio.
- NotRexButCaesar
- Smart Inserter
- Posts: 1133
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Re: Version 1.1.19
What a convincing way to get someone to do what you want./s
You can move it next to the hotbar: Interface>visualisaton>tool window next to quickbar.terradus wrote: ↑Fri Jan 29, 2021 4:16 am Let me explain why:
There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away from the left side of the screen because of the weapon-Bar.
It has become extremely inconvenient!
(you shouldn't really be doing a ton of handcrafting in Factorio anyway)
No, it was left out intentionally. This is evidenced by the fact that there is an option to move it to another location.
It does interfere with the entity description under the minimap.
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
-
- Filter Inserter
- Posts: 665
- Joined: Wed Sep 16, 2020 12:45 pm
- Contact:
Re: Version 1.1.19
i'm finding 1.1.19 rather unstable. Crashing on save, computer seizes up. Haven't seen that in quite awhile.
"Opening zip C:/Users/blazespinnaker/AppData/Roaming/Factorio/saves/_autosave3.zip failed: Bad zip file"
Is there a way to downgrade?
"Opening zip C:/Users/blazespinnaker/AppData/Roaming/Factorio/saves/_autosave3.zip failed: Bad zip file"
Is there a way to downgrade?
OptimaUPS Mod, pm for info.
- NotRexButCaesar
- Smart Inserter
- Posts: 1133
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Re: Version 1.1.19
you can download the zip from the website.
But I haven't seen any instability; I haven't crashed once during the entire experimental.
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: Version 1.1.19
Are you sure something didn't happen during that autosave (game closed unexpectedly, anything that may have interrupted the game saving, ...) Alsi I would recommand posting a proper thread in Tech help, with logs, savefile, and stuff to help see what went wrong, and maybe fix your issue. Reverting won't be a useful solution long term.blazespinnaker wrote: ↑Fri Jan 29, 2021 5:01 am "Opening zip C:/Users/blazespinnaker/AppData/Roaming/Factorio/saves/_autosave3.zip failed: Bad zip file"
Koub - Please consider English is not my native language.