beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).DRBLN wrote:Guys,
I just do not understand how you play, if Pump is broken.
Is there a workaround?
Version 0.4.0
Re: Version 0.4.0
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Version 0.4.0
Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p
Re: Version 0.4.0
One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
We are really doing all we can ...
Re: Version 0.4.0
I guess you'll be taking your free weekend during the week lol, that's too bad, you all deserve one though
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Version 0.4.0
Awesome, thanks for the updatekovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
Re: Version 0.4.0
I noticed that changing the power range line (not wire distance) for powerlines caused the program not to start up at all.
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)
supply_area_distance = # line when changed seems to cause Factorio to crash. (Only lines in the files that I messed with.)
Re: Version 0.4.0
that did actually work for meFreeER wrote: beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
3-4 attempts were necessary, but it worked
didnt even had to do the chest-trick..it just spawned one
Re: Version 0.4.0
Well, I hope the devs will release the patch today.
I can't wait to play the scenario pack.
The workaround is not that convenient.
I can't wait to play the scenario pack.
The workaround is not that convenient.
Re: Version 0.4.0
You can choose orientation for createentity.FreeER wrote:beyond previous saves, you can get creative and use the console to 'spawn' in a pump...Use F5 to find the x/y coordinates next to some water (I haven't tried spawning one on land) then open up the console with ~ or / or ñ (depending I believe on the type of keyboard you have) then type (without quotes) "game.createentity{name="pump", position={x=0,y=0}}" replacing the x=0 and y=0 with what your coords are. And then craft a pump and a wooden chest throw the pump in the chest and shoot the chest (with c) until it is destroyed . However you will not be able to rotate the pump so you pretty much have to hope that the side that pumps the water out is next to the land so that you can place pipes (or use the createentity command again and replace pump with pipe and the x/ys until it curves back to land lol).
0 (land/pipe in south)
2 (land/pipe in west)
4 (land/pipe in north)
6 (land/pipe in east)
(using odd numbers might cause game crash)
1.Place chest or something in shore. (optional: place pump inside chest )
2.Copy/paste below code in console (change orientation for you liking)
Code: Select all
game.createentity({name="pump",position=game.player.character.getselected().position, orientation=6}) game.player.character.getselected().destroy()
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Version 0.4.0
I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.
Re: Version 0.4.0
Actually, we are collecting last bugs and preparing for the release that will be soon.Balinor wrote:I'm looking forward to the patch as much as anyone. But something rushed isn't what is needed now so I'd rather the guys take a break, have their weekend to recharge and then hit us up with some fixes early in the new week. We don't want them burning themselves out early into the project after all and I for one appreciate that a few extra days here and there are a small price to pay.
After the release I'm going to run around in a park to recharge
Re: Version 0.4.0
Great game! Have not played, but the video I can already say that the game tighten me for a long time. Once you add multiplayer, will buy. Thank you.
Re: Version 0.4.0
In addition to that I would suggest to update the roadmap more frequent (E.g. Release 4.0 is outdated at the moment and might be replaced by the current bugfixes). This makes it easier for customers to follow your current process.kovarex wrote:Actually, we are collecting last bugs and preparing for the release that will be soon.
After the release I'm going to run around in a park to recharge
From a developers view I would also suggest to update delays early (since it is easy to dissapoint customers if a deadline is not meet). Never make promises (or even announcments) and retract them after the deadline.
Keep going with this great project!
Re: Version 0.4.0
Thanks for the suggestions. I have updated the roadmap.POJO wrote: In addition to that I would suggest to update the roadmap more frequent (E.g. Release 4.0 is outdated at the moment and might be replaced by the current bugfixes). This makes it easier for customers to follow your current process.
From a developers view I would also suggest to update delays early (since it is easy to dissapoint customers if a deadline is not meet). Never make promises (or even announcments) and retract them after the deadline.
Re: Version 0.4.0
I CAN MAKE BOOMAdded way to create more entities by the script (projectile, particle, resource), more on wiki soon.
Re: Version 0.4.0
Thank you for fixing filter inserters.