Power Demands

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TehRaven
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Power Demands

Post by TehRaven »

The idea of having some type of nuclear (infinite) power supply is appealing but probably won't happen because it makes the game too easy. I would like to see some sort of underground power supply. This could be used to declutter bases and to keep outposts small and defensible. Any input on the idea?
Tinyboss
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Re: Power Demands

Post by Tinyboss »

Any reason not to just connect the outposts to your main grid, the one with a few dozen acres of solar panels?
TehRaven
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Re: Power Demands

Post by TehRaven »

I've tried that. I've had issues with the aliens attacking power poles and disrupting supply. My thinking is if the power lines were underground cables then there would be no risk of that. Has that ever happened to you?
Gamati
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Re: Power Demands

Post by Gamati »

Would it be feasible to build a laser turret installation at the power poles that are being attacked? That hasn't failed me yet, but I'm not quite in the late game
TehRaven
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Re: Power Demands

Post by TehRaven »

I've considered it but haven't tried it out and I am in the "end game". The spitters have become powerful and attack from long range. I will give it a try and let you know how it goes.
User_Name
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Re: Power Demands

Post by User_Name »

Biters attack power poles only if they are placed in the "area of rage" (the term/mechanic was explained somewhere on the forums, but I can't find it).

Relocate your power line further from your main polluters and it will be safe.
Attach your blueprints to forum posts with Foreman or Blueprint string.
Chibiabos
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Re: Power Demands

Post by Chibiabos »

Also, consider using Efficiency modules, especially on Refineries, Chemical Plants and Electric Smelters. It helps reduce the need for huge fields of solar panels + accumulators.
TehRaven
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Re: Power Demands

Post by TehRaven »

Thanks for the tips! I'll check it out.
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