- The permissions list in the permissions GUI can now be localised.
 - Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)
 
- Fixed that biters could get stuck trying to attack an entity they were standing on. (100269)
 - Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. (100388)
 - Fixed a crash related to units and mod events. (100947)
 - Fixed ghost entities of other forces being considered valid drop targets. (100880)
 - Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. (100922)
 - Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
 - Fixed gate cloning related to opened state. (100862)
 - Fixed that on_game_created_from_scenario event didn't fire after pressing "Save and Play" from map editor. (100624)
 
- Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true - checks for collisions with entities before building or unearthing the tile.
 - Removed ReactorPrototype::neighbour_collision_increase.
 





