11.1 Filename of mod DyTech-Automation_1.3.2 doesn't match

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TheMadPanda
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11.1 Filename of mod DyTech-Automation_1.3.2 doesn't match

Post by TheMadPanda »

hi,
This error has probably been reported before but couldn't find it.
I haven't played factorio since the summer and just updated to 11.1.
I downloaded the latest dytech versions from the dropbox

When I launch with mods in the mod folder I get this error,

Code: Select all

Filename of mod *pathToModFolder*\DyTech-Automation doesn't match the expected DyTech-Automation_1.3.2(case sensitive!)
The game launches without the mods.

Is there any known fix for this?
Last edited by TheMadPanda on Wed Dec 10, 2014 4:26 pm, edited 1 time in total.
FishSandwich
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Re: 11.1

Post by FishSandwich »

Go into your factorio mods folder and rename Dytech-Automation to Dytech-Automation_1.3.2.
They changed it so mods in the mod folder need exact names in the latest update, so you'll have to do this again for all the mods you have installed.
TheMadPanda
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by TheMadPanda »

FishSandwich wrote:Go into your factorio mods folder and rename Dytech-Automation to Dytech-Automation_1.3.2.
They changed it so mods in the mod folder need exact names in the latest update, so you'll have to do this again for all the mods you have installed.
Ehm, is my sight wrong or?

http://puu.sh/dp19r/d9b0c0f434.jpg
Last edited by TheMadPanda on Wed Dec 10, 2014 4:36 pm, edited 1 time in total.
FishSandwich
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by FishSandwich »

My bad, it's case sensitive so should be DyTech-Automation_1.3.2
TheMadPanda
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by TheMadPanda »

FishSandwich wrote:My bad, it's case sensitive so should be DyTech-Automation_1.3.2
and more errors.... http://puu.sh/dp1Ie/57d30cb2e7.jpg
FishSandwich
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by FishSandwich »

That's a separate issue, unofficial fix here: https://forums.factorio.com/forum/vie ... =43&t=6678

That should be the last error popup. Enjoy. :p
kovarex
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by kovarex »

Well, the construction robots have different graphics now, so the mod needs to be updated.
TheMadPanda
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Re: 11.1 Filename of mod DyTech-Automation_1.3.2 doesn't mat

Post by TheMadPanda »

FishSandwich wrote:That's a separate issue, unofficial fix here: https://forums.factorio.com/forum/vie ... =43&t=6678

That should be the last error popup. Enjoy. :p
Thank you, that worked great! :)
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