[0.11.6] Cars no longer pushed by belts

This subforum contains all the issues which we already resolved.
Rahjital
Filter Inserter
Filter Inserter
Posts: 435
Joined: Thu May 29, 2014 10:44 am
Contact:

[0.11.6] Cars no longer pushed by belts

Post by Rahjital »

I'm not quite sure if this is intentional or a bug, but in 0.11 cars are no longer carried around by belts like they were in 0.10 .
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3749
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by DaveMcW »

It works for me. Can you explain exactly what you are trying?
Melfish
Inserter
Inserter
Posts: 42
Joined: Mon Nov 17, 2014 1:20 pm
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by Melfish »

I kind of noticed this, as when driving a car ontop of some belts nothing happens, but when you manually place belt under the car it will start to move.
I was however unaware a belt could move a car in prev versions.

Ps. Same goes for tanks.
Rahjital
Filter Inserter
Filter Inserter
Posts: 435
Joined: Thu May 29, 2014 10:44 am
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by Rahjital »

Oh, I didn't try placing belts under the car. I just noticed that belts no longer carried me around when I drove on them like they did in 0.10, so I tried testing it by placing a 10x10 square of express belts and driving the on that. The car was not pushed even when I stopped and disembarked, at which point my character was carried away by the belts while the car stayed in place.
n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by n9103 »

This behavior started with .11.0
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
Rahjital
Filter Inserter
Filter Inserter
Posts: 435
Joined: Thu May 29, 2014 10:44 am
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by Rahjital »

Yes, it indeed did. I just never got around to reporting it until now... >.>
kovarex
Factorio Staff
Factorio Staff
Posts: 8298
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.6] Cars no longer pushed by belts

Post by kovarex »

Thanks for the report, it is fixed for 0.11.7 now.
Post Reply

Return to “Resolved Problems and Bugs”