[1.1.53] "Output Full" calculations break with result amounts > item stacksize

This subforum contains all the issues which we already resolved.
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

[1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

Hello,

the logic determining whether the output of an assembling machine is full or not seems to break with result amounts that are greater than the stacksize of that item.

This results in the assembling machine stopping until the output slot is emptied completely. At the same time the machine state is on "Output full" and inserters can not load anything.

To reproduce this:
- Create a recipe which outputs an item with amount > stacksize
- Let the assembler craft it 2 times (until it stops)
- Partially clear the output slot
-> The assembler is not loaded and wont continue until the output slot is completely cleared

Test mod & save are attached.
Attachments
test_mod_99.99.99.zip
(570 Bytes) Downloaded 158 times
Output_Full_Bug.zip
(2.79 MiB) Downloaded 157 times
Output_Full.PNG
Output_Full.PNG (1.16 MiB) Viewed 8493 times
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

Another behaviour i noiticed with furnaces is that the input inserters go on "Waiting for space in destination" while the furnace is on "No ingredients". This happens about every 3-4 crafting cycles with recipes that have a result amount >= item stacksize.

Not sure if this is related to the issue above, but this can be reproduced with https://mods.factorio.com/mod/omnimatter_compression for example.

Context on the recipe:
1 compressed stone in, 1 stack of stone (200) out
Attachments
No_ingredients.PNG
No_ingredients.PNG (954.53 KiB) Viewed 8374 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14250
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Rseding91 »

Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to remove the items from the output slot with an inserter.
If you want to get ahold of me I'm almost always on Discord.
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

That partially makes sense.

The point where it gets problematic is that the input is not loded when the output slot gets cleared.
Input inserters stop until the output is cleared completely.

This results in a downtime of the assembler between unloading the last item and loading the empty input slot with new items and the crafting time of the recipe.

The result of this is kind of sad if you have entities that are designed to fill exactly a (proportion of a) belt. Even worse with mods like omnimatter compression or Deadlocks stacking where items can be compressed to versions of their previous stacksize which means all decompressing recipes are problematic.
Last edited by Samuel2507 on Mon Feb 14, 2022 5:14 pm, edited 2 times in total.
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

This can be seen pretty well on recipes that could potentially fill a belt:

Recipe in screenshot 1 has a crafting time of 10s and outputs 300 items. With a T3 assembler (1.25 speed) this should output 37.5 items / second and therefor easily fill a red belt with fast enough inserters.

Due to it not loading up any ingredients until the intial stack of ingredient items (3x recipe ingredients)have been cleared out AND the output is COMPLETELY empty, this results in a downtime of the assembler for the crafting time of the recipe if inserter speed is ignored.

Considering 3 crafts result in a downtime for the time of 1 craft, this means my assemblers are Not working 25% of the time (which is a lot).
Attachments
Output_Full.PNG
Output_Full.PNG (1.14 MiB) Viewed 8288 times
Output_cleared.PNG
Output_cleared.PNG (933.54 KiB) Viewed 8288 times
lyvgbfh
Fast Inserter
Fast Inserter
Posts: 169
Joined: Fri Jul 10, 2020 6:48 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by lyvgbfh »

This behavior is undesirable, especially if you have items with a low stack size. It essentially creates a cap on how active a given assembler can be, in the cases where this is applicable.
netmand
Filter Inserter
Filter Inserter
Posts: 302
Joined: Wed Feb 22, 2017 1:20 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by netmand »

How is this an assembler issue it seems more like a recipe issue to me.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by FuryoftheStars »

Samuel2507 wrote: Mon Feb 14, 2022 4:18 pm That partially makes sense.
...
Input inserters stop until the output is cleared completely.
Well, yes. As you've stated:
Samuel2507 wrote: Sun Jan 30, 2022 1:51 pm with result amounts that are greater than the stacksize of that item.
And as Rseding91 said:
Rseding91 wrote: Mon Feb 14, 2022 3:19 pm When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full".
If your recipe output is > than stack size, then it's going to have to wait until the output is completely cleared. Probably lucky that they've even added a check of if output slot count = 0 (or similar) in order to keep it from deadlocking on recipes that produce more than the stack size. :/


netmand wrote: Mon Feb 14, 2022 5:34 pm How is this an assembler issue it seems more like a recipe issue to me.
If I remember the logic correctly, the assembler goes to sleep when output is considered full, and when the assembler is asleep, input inserters will not insert ingredients. Or something like that. The fix to this (aside from not modding recipes in this fashion) would be to allow sleeping assemblers to still accept input ingredients, but I'm not sure the reasoning behind disallowing it in the first place, so I don't know if this could potentially cause other issues by changing that.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

FuryoftheStars wrote: Tue Feb 15, 2022 8:14 pm The fix to this (aside from not modding recipes in this fashion) would be to allow sleeping assemblers to still accept input ingredients, but I'm not sure the reasoning behind disallowing it in the first place, so I don't know if this could potentially cause other issues by changing that.
That would not help since you still have it blocked while the output gets cleared out completely down to 0.


There are 2 possible fixes in my opinion:

1: This is how i would most likely expect it to work like:
Output slot gets blocked when exceeding item stacksize (fine until now) --> Inserters clear the output
-->The assembler is no longer blocked once the amount in the output slot drops below stacksize again.

2: Ignore stacksize completely:
For recipes with result amounts way below item stacksize, the output gets declared as full after a certain amount of crafts. Since output slots are not limited to a stacksize, this would work just fine with ignoring the items stacksize completely for the output full calculation.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by FuryoftheStars »

Samuel2507 wrote: Tue Feb 15, 2022 8:46 pm 1: This is how i would most likely expect it to work like:
Output slot gets blocked when exceeding item stacksize (fine until now) --> Inserters clear the output
-->The assembler is no longer blocked once the amount in the output slot drops below stacksize again.
Ok, so that sounds like a suggestion vs a bug report, but what happens if recipe result is close enough to int overflow that remainder output + recipe result causes an overflow? Gonna have to put a limit somewhere.
Samuel2507 wrote: Tue Feb 15, 2022 8:46 pm 2: Ignore stacksize completely:
For recipes with result amounts way below item stacksize, the output gets declared as full after a certain amount of crafts. Since output slots are not limited to a stacksize, this would work just fine with ignoring the items stacksize completely for the output full calculation.
Too risky for int overflow, I would think.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
User avatar
Wiwiweb
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Sat May 08, 2021 2:36 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Wiwiweb »

Just stumbled on this behaviour too.
Rseding91 wrote: Mon Feb 14, 2022 3:19 pm Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to remove the items from the output slot with an inserter.
The inserters weird behaviour is interesting, but my main question is *why* does the machine's "output full" behaviour depend on the item's stack size? The output slot can already handle amounts greater than the stack size just fine when the recipe allows for it:
Screenshot 2022-05-08 135438.png
Screenshot 2022-05-08 135438.png (50.89 KiB) Viewed 7740 times
My suggestion is that the number of items in the output slot before the machine is considered "output full" should be `max(<current formula>, 2 * recipe_output)`
Samuel2507
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Aug 05, 2018 8:38 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Samuel2507 »

Wiwiweb wrote: Sun May 08, 2022 8:58 pm Just stumbled on this behaviour too.
Rseding91 wrote: Mon Feb 14, 2022 3:19 pm Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to remove the items from the output slot with an inserter.
The inserters weird behaviour is interesting, but my main question is *why* does the machine's "output full" behaviour depend on the item's stack size? The output slot can already handle amounts greater than the stack size just fine when the recipe allows for it:

Screenshot 2022-05-08 135438.png

My suggestion is that the number of items in the output slot before the machine is considered "output full" should be `max(<current formula>, 2 * recipe_output)`
Is there even a difference between that and just 2* output_amount since the current formula is kind of based on 2* output_amount but limits on stacksize?
Xorimuth
Filter Inserter
Filter Inserter
Posts: 693
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by Xorimuth »

Wiwiweb wrote: Sun May 08, 2022 8:58 pm Just stumbled on this behaviour too.
Rseding91 wrote: Mon Feb 14, 2022 3:19 pm Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to remove the items from the output slot with an inserter.
The inserters weird behaviour is interesting, but my main question is *why* does the machine's "output full" behaviour depend on the item's stack size? The output slot can already handle amounts greater than the stack size just fine when the recipe allows for it:

Screenshot 2022-05-08 135438.png

My suggestion is that the number of items in the output slot before the machine is considered "output full" should be `max(<current formula>, 2 * recipe_output)`
Yes I’ve run into this with X-Logistics. As you say, why does it need to involve the stack size at all? It should just be based on the current recipe output size.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by FuryoftheStars »

Xorimuth wrote: Wed Jun 01, 2022 4:59 pm why does it need to involve the stack size at all? It should just be based on the current recipe output size.
Off-hand, it saves it a calculation step.

Stack size:
  1. Stack size you already know is <= max uint, so you only need to check against that to determine if current output + recipe output will exceed overflow
    - If good, then proceed
    - If not, then hold

Recipe output size:
  1. Recipe output size (let's say *2), you first need to check to see if recipe output * 2 is <= max uint
    - If good, continue to the next step
    - If not, then the next step needs to use max unit instead of recipe output size * 2
  2. Use the result from the previous step to determine if current output + recipe output will exceed overflow
    - If good, then proceed
    - If not, then hold
Now I know what you're thinking: "Big deal. That's 1 extra calculation." And you'd be (sort of) correct (technically it's a calculation, followed by a comparison, and if it fails the comparison, an assignment of a different value). But that's an extra calculation over how many entities that you have running throughout your factory that would all now be affected by this? Especially when they start getting beaconed so they're finishing multiple times per second?

I'm not saying they won't or shouldn't do this, but I mean, they've already said no to (essentially) implementing an if check on entities if they have a defined energy source so that we can power previously unpowered entities without using composite entities because of the extra processing time that'd put on the vanilla game, so....
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
robot256
Filter Inserter
Filter Inserter
Posts: 874
Joined: Sun Mar 17, 2019 1:52 am
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by robot256 »

There may be other reasons, but computation time shouldn't be it. Recipe size doesn't change at runtime, so it can be computed and cached after the data phase. It would simply add some bytes to each recipe prototype, and change where the assembler logic looks for it.
mjg123
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Apr 17, 2023 3:55 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by mjg123 »

I'd like to add a note that this is at least a surprising behaviour, and until I found this thread I thought it was a bug (well, I still do but at least I have read the discussion ;) ).

It especially affects mods like Freight Forwarding which have low stack sizes for raw goods, but recipes that can pack and unpack lots of stacks into a container. The end behaviour is that even given an adequate supply of containerized inputs and a machine that can easily run the un-crating recipe fast enough, there are breaks in the output.

It would make sense to be able to insert another input whenever there would be space in the output slot for it, regardless of stack sizes IMO.
Last edited by mjg123 on Tue Apr 18, 2023 10:30 am, edited 2 times in total.
TripleOmega
Burner Inserter
Burner Inserter
Posts: 14
Joined: Mon Feb 06, 2017 4:28 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by TripleOmega »

mjg123 wrote: Tue Apr 18, 2023 10:11 am It especially affects mods like Freight Forwarding
I am currently experiencing problems with this bug while playing this mod. I setup a battery unpacking system that directly fed a machine that generates power from charged batteries. When the charged batteries in the output were expelled the unpacking restarted, but the unpacking couldn't finish before the power ran out resulting in the unpacking machine stopping and everything grinding to a halt.

This is another great example of continuous item flow being a requirement for proper operation. Not having this creates a lot of undesirable side effects.
wretlaw120
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Jan 14, 2021 10:16 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by wretlaw120 »

I would also like to express a desire for this behavior to be changed. There are some recipes in Space Exploration that can produce more than the stack size of the item in a single recipe cycle, and will stall the machine. I find this behavior very frustrating.
grandseiken
Burner Inserter
Burner Inserter
Posts: 12
Joined: Wed Aug 02, 2023 11:18 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by grandseiken »

I'd also like to see this changed - it ends up getting in the way quite a lot in a mod I'm working on (as well as being pretty confusing for the player).

The current behaviour feels inconsistent to me:
* it's impossible for a machine making a recipe that produces more than the stack size to keep working all the time, since the input inserters can never run at the same time as the output inserters
* there's no such restriction or throughput problems with input stack size - input inserters will happily insert 2X the required amount of an ingredient item, regardless of its stack size
* it breaks the usual "rule" that inserters will insert enough for 2 crafts (or so). Especially if the recipe has multiple ingredients, this feels very strange. Lacking ingredient B, inserters will happily insert ingredient A until enough has been stockpiled for 2 crafts. If the machine then receives a surplus of ingredient B and begins working, the inserters more or less switch off completely until the machine has worked its way through all those stockpiled crafts and been completely drained to empty (of both ingredients and product)

I believe this earlier suggestion would fix my use case at least:
Wiwiweb wrote: Sun May 08, 2022 8:58 pm My suggestion is that the number of items in the output slot before the machine is considered "output full" should be `max(<current formula>, 2 * recipe_output)`
briermay
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 12, 2023 8:06 pm
Contact:

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Post by briermay »

as a developer myself, the simple fix imo would be to simply remove the "feature" of inserters not putting items in when the output is full, and simply guarantee the machine does not run if output full. if you manually shove items into an assembler it will run to a certain point as is and stop anyhow. if I keep shoving items in it works fine. so why not simply have inserters do the same by putting in whatever inputs it would (totally empty inputs and outputs) regardless of output full same as if shoving them in manually.

this would prevent the int overflow that was tossed out as a reason, while still allowing inserters to put items in, and once the output is cleared, the assembler would kick in, removing the downtime issue.
Post Reply

Return to “Resolved Problems and Bugs”