It seems on some very specific occasion, artillery on ennemy force don't target building of the player.
I'm not able to fully reproduce the circumstances of this issue.
One thing which might be related is that I overfilled them by script insertion.
(No ammo in the screenshot is because we are not in the same force with the artillery)
Placing a new artillery in the ennemy with ammunition works and start to target my turrets.
[1.1.81] Enemy artillery not targeting player buildings in some case
[1.1.81] Enemy artillery not targeting player buildings in some case
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- test_artillery_failed.zip
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Re: [1.1.81] Enemy artillery not targeting player buildings in some case
Did you manually change the artillery turret range bonus in the force editor? The turret is trying to shoot at an area 10,000 times bigger than the default range. It's checking the area 10 chunks per tick for things to shoot but that size is crazy large.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.81] Enemy artillery not targeting player buildings in some case
Oh yes I did change it but reverted back the setting.
Does this setting is applied when building the artillery and hidden after ?
Because the information box visible in the screenshot doesn't show this huge range but a standard one
Does this setting is applied when building the artillery and hidden after ?
Because the information box visible in the screenshot doesn't show this huge range but a standard one
Re: [1.1.81] Enemy artillery not targeting player buildings in some case
Yeah, it applies to the artillery at the time it tries to find something to shoot and only resets after it finishes scanning the area it was trying to shoot at.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.81] Enemy artillery not targeting player buildings in some case
In this case, a relative small change would be to display some units in the force editor as I was expecting this value to be in tiles and not a multiplier.