Not all players are SE (veteran) players. And even then, some of them probably still play long games, themselves.Suslik wrote: βSat Aug 26, 2023 7:26 amI think most Space Exploration veterans consider vanilla to be a 10-15 affair in a "no rush" style. Primarily because after playing big overhaul mods you just get good enough at the game that vanilla-level challenges become really quite trivial in comparison. So even twice or thrice the amount of content that vanilla has is still nowhere near what Space Exploration fans are looking for.kovarex wrote: βFri Aug 25, 2023 9:08 pm Also, for people who are afraid it is too fast. The 80 hour estimate to finish is loosely approximated by being able to finish vanilla by around 35 hours if you try.
In other words, if you don't rush and want to build neatly and enjoy the progress slowly, it will certainly be much more.
I, personally, could play 100+ hours on the same map and not even build the rocket silo, yet.
Agreed. I don't want to play with cliffs disabled... but I will if I need to travel to another world, first, to even unlock em. That, or I'll just mod em back, but I'd rather not do that kind of stuff. :/
It seems like one is being fed with red fluid at its top corner, while the other is being fed with blue fluid in its top corner. Then both are using 2 mid point connections to cross-connect the red & blue fluids. So they're using 3 each. Gives you some variety choices on how to connect and fuel all of your engines.
What I really wanted to know from that image, though, is what are the turrets shooting at.
If you have the expansion disabled, yes. We're all going to end up with the same 2.0 engine, regardless of purchase. But those that purchase the expansion will get the expansion content as a mod that can be enabled and disabled just like any other mod.blastinburn wrote: βFri Aug 25, 2023 2:12 pm Has anything been said about joining a multiplayer game with the expansion? They mentioned in a previous FF that you can join non-expansion multiplayer by disabling the expansion, but can other players who don't have the expansion join you?
Huh, it's interesting to read that IPv6 is (as of March 2022) at almost 50% wide adoption in the US (where I live), because so far, nothing that I work with (as IT) has used this yet. Verizon, AT&T, our ISPs at multiple locations, and even our web hosting vendors, everyone provides us with IPv4 addresses, still. And I imagine that for internal use, IPv6 has no added value what-so-ever for a vast majority or companies, and 100% of residential. Don't get me wrong, I know why IPv6 is needed, and maybe this is just because I haven't had to deal with it much yet, but that **** just reads like garbage to me. :/BlueTemplar wrote: βSat Aug 26, 2023 12:43 pm (IMHO we should be already at the point where non-IPv6-compatible hadware/software should be illegal, before IPv4-compatible (or at least defaulting to) hardware/software is made illegal a few years later, like it happened for digital TV standards.)
In all fairness, as they explained, and as has been linked, they were already planning on space a looong time before the game even hit 1.0. In fact, I'm pretty sure if asked and you checked, you'd find that SE was inspired and created because of the devs saying that's where they wanted to eventually go, but it'd be a while before they got there. They shouldn't have to drop/change their plans just because someone else made a mod of it, first.
Don't need to be blueprinting when it comes to cliffs getting in the way of a bus....
Me as well, though I also love the megabase phase, too. I want both.
Agreed. I stopped playing and left a negative review on another game after a 2.0 "revamp" in part because they took away some automation features because the devs didn't want their players afk'ing the (SP & MP) game.
Yup, not a fan of the jetpack in the mods that add it, either. I also don't like Squeak Through. Defeats the point. At that point you might as well just play in God mode....aka13 wrote: βSun Aug 27, 2023 7:35 pm Jetpack in SE is so stupid. Shits on literally all transportation, unless on a megabase grid already, it legit stops you from using trains, cars, caring about walkways, completely removes the need for exoskeleton.
Boy am I glad I am encouraged to fly everywhere myself as a large logistic bot instead of actually having logistic bots.
I don't get why some people feel the need for a > 60 Hz refresh rate in a game like this? You gain nothing from it.
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As for the various debates on artillery.... Same as with cliff explosives, I wouldn't want to see it get moved off to locked behind another planet, unless there were some other intermediary things made available or other balance changes that make it ok. Otherwise, maybe if just the infinite research stuff got locked off to later...?