When I first heard about quality, I hated it because of the randomness. I'm still highly skeptical but I'm reserving judgment until all the details are available.jodokus31 wrote: ↑Fri Sep 15, 2023 12:38 pm I also miss the opportunity to buff belts with quality. IMO it would be enough, if you don't have different speeds at each stage, but at least at some stages.
And blue belt only, would also be enough. I would imagine something like:
- normal 45 items per sec.
- uncommon 60 (double red belt)
- rare 90 (double blue belt)
Having said that, I now really, really want underground belts whose available length increases with quality. Like, I want it so badly that it would be enough all by itself to convince me to deal with quality even if I end up hating it for everything else.
Edit because I should say something about today's news:
I like the idea of research triggers. Because so much stuff is unlocked by just red and green science, I've often found myself in a position where there are "plateaus" of no-more-research-to-do because it takes me longer to finish building the one factory I'm working on that to unlock the things I need for the next 5 (or whatever). Because I've played the game a lot and am generally familiar with the progression, that's not really a big issue for me, but for a new player it can contribute to feeling like they don't know what to do next, and I think gating (for instance) oil behind actually having gone and found oil can help with that.