Target: 100x1 full blue belt of Green Sci pack, best UPS wins - "Ore In"
I have to admit working on these blueprints is more interesting and "factorio-like" than onshore setups. Also people might be able to re-use the ideas here better. Rules are same as in the UPS Optimization - Green Science (editor) thread.BUT: Ore must come in the left on belt(s) and Green Science must leave on the right on a fully saturated blue belt.
Results - 2023-09-17
- UPS: 173 - Belter OreIn v1.0 (5B/6B, not timed): Forum / FactorioBox
- UPS: 152 - Belter OreIn v2.0 (8B, not timed): Forum / FactorioBox
- UPS: 138 - Belter OreIn v3.0 (10B, not timed): Forum / FactorioBox
- UPS: 95 - Belter OreIn v0.1 (12B, not timed): Forum / FactorioBox
Map setup
- Please create 2 vertical lines from Concrete Hazard as belowOn the left: produce Ore however you like
- Allowed: 1 Elecrtic energy interface (to produce infinite power- Allowed: Infinity chest(s): to produce Ore easily
- Allowed: Express loader(s): to get Ore out of the infinity chest to the belt
- Optionally you can use mines also - as mining prod is at 2000% an Electric Mining Drill w/SM3s can produce a full half belt
- You can put ore patches in editor mode if you want
- Ore belt(s) and power line(s) to cross the Hazard line only
In the middle: produce the Green Science Packs - no mining
- Vanilla only: no editor entities and no mining here- Put signalling here also
On the Right: Green Science to Come out
- 1 fully saturated blue Ore belt to come out. Gap: you're out- Allowed: 1 Express loader + 1 Infinity chest to consume the packs
- Green Science belt and power line(s) to cross the Hazard line ony