Version 1.1.96

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 422
Joined: Tue May 12, 2015 1:48 pm

Version 1.1.96

Post by FactorioBot »

Bugfixes
  • Fixed a desync related to manual crafting large recipe counts.
  • Fixed that Arm builds of the game would not render cliff previews correctly. (109564)
  • Fixed train fulfilled fraction was always showing full green background. (109566)
  • Fixed a desync when mods cause resources to generate with 'infinite' richness.
  • Fixed a desync when mods change character interaction distance to super large values.
  • Fixed a desync when technology prices would grow beyond 18~ quintillion.
  • Fixed a desync when related to mods and custom map generation.
  • Fixed a desync when mods define corpses with very long lifetimes.
  • Fixed a crash when entering large values for train wait times.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Version 1.1.96

Post by FuryoftheStars »

Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol:
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
mmmPI
Smart Inserter
Smart Inserter
Posts: 3619
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Version 1.1.96

Post by mmmPI »

It's a good feeling when you learn the reason of the crash you wanted to report in the list of those already fixed :)
Comon steam give the 1.1.96 already !
User avatar
JohnTheCF
Inserter
Inserter
Posts: 27
Joined: Thu Jun 22, 2017 7:15 pm
Contact:

Re: Version 1.1.96

Post by JohnTheCF »

"Fixed comically large spoon causing a desync"
EustaceCS
Fast Inserter
Fast Inserter
Posts: 239
Joined: Tue Dec 15, 2020 5:41 am
Contact:

Re: Version 1.1.96

Post by EustaceCS »

FuryoftheStars wrote: Wed Nov 08, 2023 12:13 pm Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol:
No laughing matter here.
As "base" game is technically a mod-like bunch of content definitions on top of exceptionally refined engine (riiiiight? In-game UI sends mixed messages in regard to this...),
and since DLC will likely be a mod-like bunch of content definitions on top of exceptionally refined engine,
these mod-specific bugfixes can be in fact parts of preparations for DLC. Which may or may not be susceptable to these problems in current Stable.
(and even if my assumptions are wrong, that extra care for modders is really, really nice)
Ceisc
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Jul 26, 2022 6:19 pm
Contact:

Re: Version 1.1.96

Post by Ceisc »

Guessing this shouldn't happen when connecting to multiplayer games:

23.406 Error FloatCast.hpp:40: !std::isnan(input) was not true
FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2768
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Version 1.1.96

Post by FuryoftheStars »

Ceisc wrote: Wed Nov 08, 2023 11:36 pm Guessing this shouldn't happen when connecting to multiplayer games:

23.406 Error FloatCast.hpp:40: !std::isnan(input) was not true
You should create a bug report if necessary: viewforum.php?f=7
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1112
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Version 1.1.96

Post by brunzenstein »

The update crashes on a MacBook Air M2 latest OS
pic
Loewchen
Global Moderator
Global Moderator
Posts: 9082
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 1.1.96

Post by Loewchen »

brunzenstein wrote: Sat Nov 11, 2023 8:25 pm ...
See viewtopic.php?p=596135#p596135
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1112
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Version 1.1.96

Post by brunzenstein »

Loewchen wrote: Sat Nov 11, 2023 8:34 pm
brunzenstein wrote: Sat Nov 11, 2023 8:25 pm ...
See viewtopic.php?p=596135#p596135
Thanks - reload Factorio fresh from your homepage worked indeed
Post Reply

Return to “Releases”