Friday Facts #388 - Smaller things for 2.0
Re: Friday Facts #388 - Smaller things for 2.0
A slider wouldn't be able to achieve the same thing as S suffix, because "4*12" would mean "4 stacks * 12 stacks" which is equal to... 48 stacks² ??? ... which is not useful at all (probably), unlike "4*12S" which means exactly 4 times 12 stacks.
If units worked like multipliers, then also expressions like (1*12+3)k could work which would multiply everything by 1000 in the end.
Also it would be good to make input boxes store the formula. This way when you make mistake you wouldn't have to retype everything from scratch, but just edit the formula. It would be nice if the formula value was lazily evaluated — first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in Excel — you type the formula, it remembers it underneath, but it displays and returns the calculated value.
If units worked like multipliers, then also expressions like (1*12+3)k could work which would multiply everything by 1000 in the end.
Also it would be good to make input boxes store the formula. This way when you make mistake you wouldn't have to retype everything from scratch, but just edit the formula. It would be nice if the formula value was lazily evaluated — first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in Excel — you type the formula, it remembers it underneath, but it displays and returns the calculated value.
Look mom, I made a mod ^^ Barrel Stages
Re: Friday Facts #388 - Smaller things for 2.0
I really like the Max Range indicator idea.
It was tough to see what the post was talking about because I intuitively assumed the *cursor piece* would be changing color, it took me a couple tries to realize it was the lined overlay that was being referred to.
Why not just make underground belts made with "track drag" try to use maximum distance by default? It would circumvent most of the use cases this feature is trying to solve I think.
It was tough to see what the post was talking about because I intuitively assumed the *cursor piece* would be changing color, it took me a couple tries to realize it was the lined overlay that was being referred to.
Why not just make underground belts made with "track drag" try to use maximum distance by default? It would circumvent most of the use cases this feature is trying to solve I think.
Re: Friday Facts #388 - Smaller things for 2.0
User-friendly, sure; CPU performant, yes; however I wonder if there is a nice way to handle only the calculated value for memory bandwith performance, even if the formula is available to be used when the user edits.Tooster wrote: ↑Tue Dec 19, 2023 2:18 pmIt would be nice if the formula value was lazily evaluated — first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in Excel — you type the formula, it remembers it underneath, but it displays and returns the calculated value.
Re: Friday Facts #388 - Smaller things for 2.0
I like both of these suggestions. Hope someone at Wube is reading these comments!EvilCooky wrote: ↑Fri Dec 08, 2023 2:58 pmI would even go another step further and display the max range while placing the underground entrance.Tooster wrote: ↑Fri Dec 08, 2023 2:41 pm I wonder why you didn't go one step further with visualizing the max belt range. While hovering in the range of the matched underground belt, display BOTH max range (blue) and selected range if the belt was placed where hovering (green). See the image. With what you have now you still have the problem that you don't immediately see what range is maximal until you drag to that range.
With this it would be immediately obvious and it could also hint the exact tile you have to click on to place it at max range. There is more to that — you could even visualize the first (non-matching) belt's range and what tiles it can reach.
Also, highly agreed with the above - add a constant for stack size "S" of the current item
A bit like the "Show Max Underground Distance" Mod
https://mods.factorio.com/mod/show-max- ... d-distance
Maybe even add a shortcut to automatically build the exit at max range, too.
Re: Friday Facts #388 - Smaller things for 2.0
They don't when dragging track. Since everyone builds with track to start with, making the track-dragging-placed undergrounds use their maximum distance instead of minimum like it is now would circumvent a lot of these problems - we wouldn't need an indicator because we'd be able to just track-drag it and have it auto place.
Re: Friday Facts #388 - Smaller things for 2.0
A quality of life feature I'm missing is picking the right building from natural features.
We already have this for ores: if you press <Q> while hovering over a patch, a mining drill will appear in a hand. Very handy, but not enough, we should also:
— select landfill when trying to pick over water,
— select appropriate explosives when trying to pick on cliffs,
—̶ ̶s̶e̶l̶e̶c̶t̶ ̶f̶l̶a̶m̶e̶t̶h̶r̶o̶w̶e̶r̶ ̶w̶h̶e̶n̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶o̶n̶ ̶a̶ ̶t̶r̶e̶e̶.
We already have this for ores: if you press <Q> while hovering over a patch, a mining drill will appear in a hand. Very handy, but not enough, we should also:
— select landfill when trying to pick over water,
— select appropriate explosives when trying to pick on cliffs,
—̶ ̶s̶e̶l̶e̶c̶t̶ ̶f̶l̶a̶m̶e̶t̶h̶r̶o̶w̶e̶r̶ ̶w̶h̶e̶n̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶p̶i̶c̶k̶ ̶o̶n̶ ̶a̶ ̶t̶r̶e̶e̶.
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Re: Friday Facts #388 - Smaller things for 2.0
select Grenades, since those are an Item and not a Weapon
The only reason I have Grenades on me is Tree removal. Luckily Grenades are also a component for Cliff Explosives, so I do not need to carry around Coal to craft those on the fly either!
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Re: Friday Facts #388 - Smaller things for 2.0
I have now maxed out a save file. Hopefully this can be implemented sooner.
- dragon-architect
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Re: Friday Facts #388 - Smaller things for 2.0
This has probably already been suggested somewhere in this thread, but...! I'll add to the chorus if it has been!
Custom lamp colors could be set via circuit network by sending red, green, and blue circuit signals to them, with values ranging from 0 to 255. A lamp would need all three color signals present, and only those color signals present, in order to set a composite color of the three.
Custom lamp colors could be set via circuit network by sending red, green, and blue circuit signals to them, with values ranging from 0 to 255. A lamp would need all three color signals present, and only those color signals present, in order to set a composite color of the three.
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Re: Friday Facts #388 - Smaller things for 2.0
I know I'm a bit late to the party and I didn't really feel like reading through alllll the pages of conversation on this post. But I had an idea and I wanted to share Jr!
What if for the lights, we could also connect them to combinators and instead of setting the color we can use the R, G, and B signals to directly control the RGB settings of the lights so that we can use circuit to do some wickedly cool screens our of the lamps!
What if for the lights, we could also connect them to combinators and instead of setting the color we can use the R, G, and B signals to directly control the RGB settings of the lights so that we can use circuit to do some wickedly cool screens our of the lamps!
Re: Friday Facts #388 - Smaller things for 2.0
Something very similar was suggested and discussed here : viewtopic.php?f=6&t=110981. Feel free to add your voice.Skybeach88 wrote: ↑Mon Jul 15, 2024 1:08 am What if for the lights, we could also connect them to combinators and instead of setting the color we can use the R, G, and B signals to directly control the RGB settings of the lights so that we can use circuit to do some wickedly cool screens our of the lamps!
Koub - Please consider English is not my native language.