Yeah but the aspect you are missing is that if you would design a PC case urself, the power supply can be wherever you want but the power cable still goes where the power supply is.ryanalpasta wrote: βSat Jan 20, 2024 11:02 pmI think the aspect of this that you're missing is that in factorio, you are the person designing the buildings from scratch. You are researching the tech, you are defining the manufacturing of each building. If you wanted to design and fabricate a mirrored version of a usb switch, it would be trivial. If you wanted to design your refineries to be modular buildings that can be reconfigured upon installation, you could easily do that. We're already dealing with a human that can carry hundreds of oil refineries in his pockets, I think having the ability to assemble your prefab "refinery kit" is actually a pretty chill step from the current situation. In-fact, all fluid switching could easily be handled by internal valves, which is even simpler than what I already described and probably does exist in some systems that require flexibility in real life!oyunbagimlisi wrote: βSat Jan 20, 2024 10:49 am Think of a computer case, power jack, internet cable, USB port, etc. The location of everything is clear and fixed. Rotating does NOT change the input and output of the machines. We can generalize this example for all real-life machines. I understand that a machine that takes a single type of variable is not dependent on any input (which already exists in the existing factorio; example: chemical plants have 2 pipes inlet and outlet, you can make the oil gas required for plastic production from the right or left inlet.) these make sense and already exist.
However, my logic does not accept changing the liquid inputs in recipes that require different types of liquids...
So the graphics should also flip when flipping inputs. But even then, I personally still dont like the feature of mirroring blueprints.