When using the "Select new entities" button for an existing blueprint, mods do not appear to have a chance to adjust the blueprint data on save.
in on_player_setup_blueprint the blueprint is not setup, nor valid for read. However the same is true for on_player_configured_blueprint and the player does not have the blueprint in the hand as is the case when originally setting up a blueprint.
Because of this it appears to be impossible to store additional data required for custom entities.
Adjust blueprint data when selecting new entities for existing blueprint
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Re: Adjust blueprint data when selecting new entities for existing blueprint
This is fixed in 2.0
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