Simple Questions and Short Answers

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TheComputerLurker
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Re: Simple Questions and Short Answers

Post by TheComputerLurker »

Do turrets have ammo requests when blueprinting? I haven't seen a checkbox/toggle for it.

(You know how when blueprinting, for a train you can have it remember the train fuel, or have it remember what modules a building should have? Like that.)
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Stringweasel
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Re: Simple Questions and Short Answers

Post by Stringweasel »

No, that is not currently a feature. This Alt-F4 article shows you how to add it using a Python script, and already has a handy blueprint available. Or you could use a mod like AutoFill.
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FritzHugo3
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Re: Simple Questions and Short Answers

Post by FritzHugo3 »

but sometimes autofill could be make trouble with other mods, save befor you make something.

Wahts also works, you can use a turret with arms to fill other turrets. arm turret arm turret in a row. One tower feed the other tower.
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Re: Simple Questions and Short Answers

Post by kitters »

Want to organize my saved maps. Experiments in creative, different runs with a bunch of brenches...
How do I catalogize saves? Create directories/folders?
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Re: Simple Questions and Short Answers

Post by Kyralessa »

kitters wrote: Sat Jun 08, 2024 12:47 pm Want to organize my saved maps. Experiments in creative, different runs with a bunch of brenches...
How do I catalogize saves? Create directories/folders?
Though you can't create folders within Factorio, Factorio recognizes folders within your saved games folder. You can find the save folder somewhere like:

C:\Users\[your user name]\AppData\Roaming\Factorio\saves

(May vary for Steam, GOG, etc.)

If you create folders there, you'll see them in Factorio with [brackets]:

At the root, it looks like this. Double-click a folder to navigate to it.
FoldersInFactorio.png
FoldersInFactorio.png (1.83 MiB) Viewed 1764 times
Here's what it looks like in a subfolder. Double-click the .. folder at the top to navigate back up.
InAFolderInFactorio.png
InAFolderInFactorio.png (6.58 MiB) Viewed 1764 times
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Re: Simple Questions and Short Answers

Post by SANTIMEL »

«Supply challenge» – Why do glasses exist in this mode? What's the point of exchanging saved time for these points?
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Re: Simple Questions and Short Answers

Post by superggut »

Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back?
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Re: Simple Questions and Short Answers

Post by Amarula »

superggut wrote: Fri Oct 18, 2024 2:13 am Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back?
According to the wiki, if you spawn a new player character it should work... https://wiki.factorio.com/Console#Enable_god_mode
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Re: Simple Questions and Short Answers

Post by superggut »

Amarula wrote: Fri Oct 18, 2024 1:24 pm
superggut wrote: Fri Oct 18, 2024 2:13 am Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back?
According to the wiki, if you spawn a new player character it should work... https://wiki.factorio.com/Console#Enable_god_mode
There is already a charackter, it just has no capability of taking damage.
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Re: Simple Questions and Short Answers

Post by Pi-C »

superggut wrote: Fri Oct 18, 2024 1:55 pm
Amarula wrote: Fri Oct 18, 2024 1:24 pm
superggut wrote: Fri Oct 18, 2024 2:13 am Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back?
According to the wiki, if you spawn a new player character it should work... https://wiki.factorio.com/Console#Enable_god_mode
There is already a charackter, it just has no capability of taking damage.
If you're already attached to a character, running this from the chat console should work:

Code: Select all

/c p = game.player; p.character.destructible = true
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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Re: Simple Questions and Short Answers

Post by superggut »

Pi-C wrote: Sat Oct 19, 2024 5:34 am
superggut wrote: Fri Oct 18, 2024 1:55 pm
Amarula wrote: Fri Oct 18, 2024 1:24 pm
superggut wrote: Fri Oct 18, 2024 2:13 am Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back?
According to the wiki, if you spawn a new player character it should work... https://wiki.factorio.com/Console#Enable_god_mode
There is already a charackter, it just has no capability of taking damage.
If you're already attached to a character, running this from the chat console should work:

Code: Select all

/c p = game.player; p.character.destructible = true
Thanks
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Re: Simple Questions and Short Answers

Post by Andys »

p.s. yeh I figured it out that it's not that copy/paste was improved, it's just that all normal inserters have filters now, so the paste works on them
Please delete this or leave in case anyone else asks the same question

So I saw that we can now paste settings into inserters, I'm wondering if it's possible to set it to paste a condition of item count < stack size?
Currently it pastes item ingredients into inserter filter slots, wish I could use it to quickly set chest limits instead of ingredients, like when I'm building a mall.
Probably would be possible if I make a blueprint of wired inserter+chest+assembler with new parametrized blueprints, but I didn't get to these yet and only found out the copy/paste improvements
Last edited by Andys on Mon Oct 21, 2024 4:52 pm, edited 1 time in total.
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Re: Simple Questions and Short Answers

Post by astroshak »

Once you get the circuit network unlocked, red/green wires are free. So you can immediately wire the inserter to the box so it only puts in when there is less than X amount, just like you could in 1.1. Machines still only want a few sets of materials so most stuff continues on down the line.

I admit I only rarely used Filter/Stack Filter Inserters; but it was amusing to see I could set filters to Burner Inserters now.
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Re: Simple Questions and Short Answers

Post by krzysiek050 »

Hi, quick question. How can I get Cliff Explosives? I have looked into wiki: https://wiki.factorio.com/Cliff_explosives. I should invent them after Explosives + Military 2. I have invented even Military 3, looked in tech tree, and i can't find them. Something change in DLC?
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Re: Simple Questions and Short Answers

Post by astroshak »

Open the tech tree window, and hit the little magnifying glass icon (its directly above the upper right corner of the List of technologies section). Search for Cliff - you should see it as a Red+green tech (unless SA changed it; 2.0 did not).
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Re: Simple Questions and Short Answers

Post by FritzHugo3 »

Is the option for belt building mode gone in space Age/2.x?

01. Automatic tunnel mode: Underground belts were placed automatically when obstacles (e.g. existing trees, rocks belts) were in the way.
02. Overwrite mode: New conveyor belts overwrote existing structures without automatically placing underground belts.

I cant find this options anymore. Is ther a way to chance it to forbidden automatic tunnels? (config file or so? I didn' want play with automatic tunnels.

Thx.
Last edited by FritzHugo3 on Wed Oct 23, 2024 10:51 am, edited 1 time in total.
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Re: Simple Questions and Short Answers

Post by MBas »

Question about orbit (new DLC).

Is there any way how to pass any signal from Navius (home planet) to the Orbit? (other then sending full rocket with artificial materials coding some information)
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Re: Simple Questions and Short Answers

Post by aka13 »

MBas wrote: Wed Oct 23, 2024 8:54 am Question about orbit (new DLC).

Is there any way how to pass any signal from Navius (home planet) to the Orbit? (other then sending full rocket with artificial materials coding some information)
No, sadly there is not. But it will hopefully come for 2.1
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Re: Simple Questions and Short Answers

Post by s0lenoid »

Can I still use normal copper wire for a power switch or does it only work with coloured wire?
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Re: Simple Questions and Short Answers

Post by Kalanndok »

When setting the recipie of an Assembler by circuit network...

How does the assembler decide which recipie on the signal to craft?
For example:
I'm have a signal of 100 red circuits, 5 copper wires, 5 green circuits while having copper plates, iron plates and plastic provided manually and then subtracting the contents of the outputchest from the signal. I also feed the output back into the assembler.
Somehow the system does exactly what I want...meaning it crafts what is currently missing in the production chain but I just can't figure out what determines which recipie goes into the assembler,
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