Code: Select all
	if glob.dynamite~=nil then
		for i,_ in pairs(glob.dynamite) do
			glob.dynamite[i].timer=glob.dynamite[i].timer+1
			if glob.dynamite[i].entity.isvalid() and glob.dynamite[i].timer==600  then
				game.createentity({name="huge-explosion",position=glob.dynamite[i].entity.position})
				posi=glob.dynamite[i].entity.position
				for pos=0,10,2.5 do
					local entities=game.findentities({{posi.x-pos,posi.y-pos},{posi.x+pos,posi.y+pos}})
					for i,_ in pairs(entities) do
						if entities[i].health~=nil and entities[i].name~="dynamite" then
							if entities[i].health<=50 then
								entities[i].die()
							else
								entities[i].health=entities[i].health-50
							end
						elseif entities[i].name=="iron-ore" or entities[i].name=="copper-ore" or entities[i].name=="coal" or entities[i].name=="stone" then
							entities[i].amount=entities[i].amount-1
							game.createentity{name="item-on-ground", position=entities[i].position, stack={name=entities[i].name}}
						end
					end
				end
				glob.dynamite[i].entity.destroy()
				table.remove(glob.dynamite ,i) 
			elseif glob.dynamite[i].entity.isvalid()==false then
				table.remove(glob.dynamite, i)
			elseif glob.dynamite[i].entity.isvalid() then
				dyn=game.findentities({{glob.dynamite[i].entity.position.x,glob.dynamite[i].entity.position.y},{glob.dynamite[i].entity.position.x,glob.dynamite[i].entity.position.y}})
				for z,_ in pairs(dyn) do
					if dyn[z].health~=100000 and dyn[z].name=="dynamite" then
						glob.dynamite[i].timer=570
					end
				end
			end
		end
	end


