Friday Facts #432 - Aquilo

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Friday Facts #432 - Aquilo

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Re: Friday Facts #432 - Aquilo

Post by JonGalt »

Cool (literally and figuratively)!
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Re: Friday Facts #432 - Aquilo

Post by gGeorg »

Cool mechanic which get inspired by The Frostpunk game,
However, why electric smelter (or any smelter) would need an external heat source is beyond my understanding of smelting. :?: :idea: :?:
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Re: Friday Facts #432 - Aquilo

Post by Justderpingalong »

Oh god it's the coolant from Space Exploration all over again!

on the other hand... this looks like a place where I am going to die. Horribly. Because I know I'm going to forget stuff.
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Re: Friday Facts #432 - Aquilo

Post by CheeseMcBurger »

This game seems ten times the scope of the original. Truly impressive!
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Re: Friday Facts #432 - Aquilo

Post by Chard »

My research suggests that ice sinks in liquid ammonia. So they're less icebergs than they are ice mountains.
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Re: Friday Facts #432 - Aquilo

Post by Wrincewind »

Wow! I thought they'd keep this planet completely secret up until the release. Following the pattern do you think we'll get information on the enemies of Fulgora, or Aquilo next week? (or maybe they'll surprise us...)

These freezing / heat mechanics look really fascinating. Do you want to centralise your heat and spread it out as far as possible, or have lots of little burners and a massive fuel belt snaking through your whole base?

I wonder what the maximum range will be for heat pipes, and if they'll give us sturdier ones with a higher max temp...

And railguns? Oh *baby* yes!
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Re: Friday Facts #432 - Aquilo

Post by CyberCider »

Floor costs resources (like space platform)
Heat pipes routed everywhere (like nutrient belts on Gleba)
Island map with isolated outposts (like Fulgora)
Lots of fluids (like the molten metals on Vulcanus)

You will need to apply every skill you’ve learned on your journey…
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Re: Friday Facts #432 - Aquilo

Post by Criperum »

Some Ammonia Sharks? They don't break things but suck your heat dry.
Last edited by Criperum on Fri Oct 11, 2024 11:27 am, edited 1 time in total.
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Re: Friday Facts #432 - Aquilo

Post by GregoriusT »

So what are the Enemies on Fulgora gonna be, if there are any? That is a question I dont think has been answered yet, meaning THAT could be the reason for the Railgun!
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
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Re: Friday Facts #432 - Aquilo

Post by husnikadam »

With the need to route heat pipes everywhere, aren't belts even more debuffed compared to bots and logistic system? Can bots fly outside of heated areas?
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Re: Friday Facts #432 - Aquilo

Post by Terrahertz »

Outstanding work! :D

Too bad, we still have to wait another 10 days for the release.

Does the heating tower also go up to 1000°c?

I would say the railgun is needed to either get through to some place in space where you find the resources for the black science pack or as the only option to shoot down some asteroid containing a resource you need for the final science pack, so you have to build some sort of mining space platform drifting some time through something like the Oort cloud to gather materials to return to one of your planets to deliver the gathered resouces.
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Re: Friday Facts #432 - Aquilo

Post by Upserter »

OMG that railgun sound!

We are in for an audiovisual treat, I can tell.
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Re: Friday Facts #432 - Aquilo

Post by yngndrw »

Upserter wrote: Fri Oct 11, 2024 11:29 am OMG that railgun sound!

We are in for an audiovisual treat, I can tell.
The railgun is very satisfying indeed!
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Re: Friday Facts #432 - Aquilo

Post by morse »

The modders would be thrilled: now they need to add a snow layer to all the custom sprites to be compatible with the expansion.
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Re: Friday Facts #432 - Aquilo

Post by kickbackman1277 »

looks awesome. I'm slightly concerned that unless there has been some heat pipe optimization, this planet might get only slight use. still looking forward to the Expansion none the less.
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Re: Friday Facts #432 - Aquilo

Post by FunMaker »

I like the idea behind freezing the whole base. But it looks for me just like a annoyance on the long run. Maybe i am a bit off, but looks a bit boring. Imho it would be more unique to grow your land from the liquid around you. But that is just me.

I like the way the railgun shows off, but the self-damaging component makes it mäh, don't like that. Well there are mods for no train damage on the player, so there will hopefully be something for the railgun too.

Lets fight the brain bug!
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Re: Friday Facts #432 - Aquilo

Post by husnikadam »

Does Aquilo have a day night cycle, or is it just a permanent 1% solar? If it does, is it even noticable to the player besides solar not working at night?
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Re: Friday Facts #432 - Aquilo

Post by Axymerion »

GregoriusT wrote: Fri Oct 11, 2024 11:27 am So what are the Enemies on Fulgora gonna be, if there are any? That is a question I dont think has been answered yet, meaning THAT could be the reason for the Railgun!
I think they addressed that in the Demolisher FFF. Last planet won't have enemies because it made the progress too slow.
The freezing planet had flying enemies and among them were the jelly-like enemy from FFF-367, however since then these enemies have been dropped from the game. The last planet has a delicate mix of challenges and although we found a way to add enemies to the mix in an interesting way, it would make progression much slower. It might be better as a mod.
I spotted a small floating iceberg in one of the gifs so maybe you will need to protect the base from those (like you protect space platforms from meteors)
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Re: Friday Facts #432 - Aquilo

Post by DeeHants »

Upserter wrote: Fri Oct 11, 2024 11:29 am OMG that railgun sound!
The very slight delay between firing, and the sound is just... *chef's kiss*.
Gives the impression of immense speed that it's gone before you hear it.
I hope that stays in the game!
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