[2.x] Negative quality

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y.petremann
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[2.x] Negative quality

Post by y.petremann »

As for now, when adding a new quality, it can only be positive, it would be interesting to let define negative quality.
It would permit to define that something can be worse than normal

For example, I'm making a mod where everything you hancraft is of Makeshift quality, meaning it's worse than normal and prone to fail.
MrSmoothieHuman
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Re: [2.x] Negative quality

Post by MrSmoothieHuman »

+1, having negative qualities would be super useful, even if the 0-1 values only changed to 0-2 or 0-5
coder? i hardly know her!
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y.petremann
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Re: [2.x] Negative quality

Post by y.petremann »

As I"ve calculated, most quality is based on a multiplier of 1/3 so the minimal quality would be of -3 (-3.33333)
There is still some edge case, like electric poles, which is based on increments of 2 for their range and wire distance, this put the Big electric pole to a minimum effective level of -1 and the Substation to -8

What I would suggest is to prevent edge cases, -3 is the minimum level and that quality always satisfy minimum requirements:
- any >= 0 give 0
- int > 0 => 1
- float > 0 => 0.01

Another solution would be to add 3 level to actual quality and adjust formulas or values to counter this increment so the minimal level would be 0.
I think this solution can be made as a mod
protocol_1903
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Re: [2.x] Negative quality

Post by protocol_1903 »

+1
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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Shantogen
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Re: [2.x] Negative quality

Post by Shantogen »

+1, This would allow for mods to be able to have a kinda "great power comes at great cost" aspect I think would be fun to play with.
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