Hello,
is this a Bug?
https://youtu.be/m0ya2nMWH88
https://youtu.be/QwJL2wNgy0A
What can I do?
Pipes bug
Re: Pipes bug
Hi,
Ive the same issue, different entities, different liquid, same behavior.
https://www.youtube.com/watch?v=6vEH9t6S2AY
As soon as the pipes are empty, the liquid switchs.
Ive the same issue, different entities, different liquid, same behavior.
https://www.youtube.com/watch?v=6vEH9t6S2AY
As soon as the pipes are empty, the liquid switchs.
- BlueTemplar
- Smart Inserter
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Re: Pipes bug
Click a pipe for an option to empty any extra fluids that might have gotten stuck in there.
EDIT : Maybe there ought to be a warning about pipes with multiple fluids ?
EDIT : Maybe there ought to be a warning about pipes with multiple fluids ?
BobDiggity (mod-scenario-pack)
Re: Pipes bug
There already is a warning about mixing pipes with different fluids.BlueTemplar wrote: ↑Fri Nov 01, 2024 1:16 pm EDIT : Maybe there ought to be a warning about pipes with multiple fluids ?
However, it only triggers if you try to lay pipes manually, not if you mark them as ghosts or in a blueprint so that bots place them.
- BlueTemplar
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- Posts: 3110
- Joined: Fri Jun 08, 2018 2:16 pm
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Re: Pipes bug
No idea, haven't gotten that far yet.
Re: Pipes bug
I'd say ghosts. Most of the time you are not physically present on a platform and even if you are, you are building out of hub's inventory, not yours.