Derpy oil...
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- Burner Inserter
- Posts: 6
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- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
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Re: Derpy oil...
You should realy clean up your oil production. A to big mess for me.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Derpy oil...
Nice walled factory.
I see some minor efficiency problems (plastic production for instance) but very nice. I also suggest you invest in solar and electric furnaces since it's cheaper in the long run and pollutes a lot less.
You had the right idea of using underground pipes to immediately separate the heavy/light/petro but there are more efficient and pretty ways to do it.
I see some minor efficiency problems (plastic production for instance) but very nice. I also suggest you invest in solar and electric furnaces since it's cheaper in the long run and pollutes a lot less.
You had the right idea of using underground pipes to immediately separate the heavy/light/petro but there are more efficient and pretty ways to do it.
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- Burner Inserter
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Re: Derpy oil...
So yeah I have a solar feald I just forgot to walk over there...still on the to-do list is smelting overhaul oil overhaul/plastic and automate robot production..mind you this is my first factory ever. its just been me and my girlfriend playing around on multiplayer so everythings terribly inefficient but having fun none the less:)wyan wrote:Nice walled factory.
I see some minor efficiency problems (plastic production for instance) but very nice. I also suggest you invest in solar and electric furnaces since it's cheaper in the long run and pollutes a lot less.
You had the right idea of using underground pipes to immediately separate the heavy/light/petro but there are more efficient and pretty ways to do it.
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- Filter Inserter
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Re: Derpy oil...
1 more thint to think of "labs" you have 14 90% of the Research is 10,20,50,100, ect with some 75 in the mix.
so it you have a Research of 10 red: lost 4 reds
and for 100 reds, 100 green, 100 blue and 100 Alien: lose 12 of all of them (1 Alien artifact lost)
so it you have a Research of 10 red: lost 4 reds
and for 100 reds, 100 green, 100 blue and 100 Alien: lose 12 of all of them (1 Alien artifact lost)
- Karosieben
- Long Handed Inserter
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Re: Derpy oil...
This oil procession area looks a little bit confusing, bit if you are okay with that, just go for it.
I would recommend to sort the production and do a squary layout.
I think you are on a good way to a cool factory. Your kind of bus layout is pretty cool. I did this for myself in my LP-series
I would recommend to sort the production and do a squary layout.
I think you are on a good way to a cool factory. Your kind of bus layout is pretty cool. I did this for myself in my LP-series
My german YouTube Channel: Karosieben
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
My Factorio Let's Plays: Singleplayer, Multiplayer and Tutorials
Re: Derpy oil...
You seem like the kind of guy who build as it goes and tries to work with what's on the terrain rather then taking down every single tree and do a streamline production line. I like it
>>> Maxwell R. Black <<<
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- Burner Inserter
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Re: Derpy oil...
thank all you guys for all the feedback it really does help. I haven't worked on my factory much lately..work... but I did get Skynet/the matrix up last night. lol I have robots building robots like crazy. I hope everybody could see the pictures in 1920x1080
Re: Derpy oil...
I personally prefer an oil layout like this:
It's very easy to expand and just looks nice.
It's very easy to expand and just looks nice.
Re: Derpy oil...
I currently use this:
It's aimed at maximum petroleum production. It's vertically repeatable and quite compact.
It's aimed at maximum petroleum production. It's vertically repeatable and quite compact.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters