Posibility to take and and add items to the Cargo Bay

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

ladavarga
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Oct 24, 2024 3:55 pm
Contact:

Posibility to take and and add items to the Cargo Bay

Post by ladavarga »

TL;DR
Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items.

What ?
Cargo bay is tightly connected to the Space Platform Hub but it is not possible to take and add items. I naturally connect the Inserter to the Cargo bay, but it doesn't work at all. I was suprised by that, because in UI it looks like tightly connected.
Image
Why ?
As Cargo bay cannot be builded independetly and only connected to the Space Platform Hub it should be count as one building.
Attachments
2024-10-24 17_49_24-Factorio_ Space Age 2.0.9.png
2024-10-24 17_49_24-Factorio_ Space Age 2.0.9.png (5.05 MiB) Viewed 2068 times
CyberCider
Fast Inserter
Fast Inserter
Posts: 134
Joined: Sun Feb 25, 2024 10:23 am
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by CyberCider »

This was added deliberately. A giant chest basically lets you teleport items from one side of the chest to any other. It could replace all belting on the platform.
mmmPI
Smart Inserter
Smart Inserter
Posts: 3629
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by mmmPI »

It could also replace all belting on Nauvis too, you can use cargobays to increase the capacity of the landing pad. Instead of main bus you could have a long lane of cargo bays with branches as long as a train lane and "place an item at one side" , "gets it on the other side" right away as mentionned.
42atomys
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Oct 27, 2024 7:05 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by 42atomys »

To prevent overkilled cargobay, we can imagine "allowing put into cargo but not taking" or inverse
SHADOW13
Inserter
Inserter
Posts: 20
Joined: Tue Apr 25, 2017 12:02 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by SHADOW13 »

Since some of other things are "magically" transported via space platforms (ie. power)
Why not use cargo bays as "additional hubs"?

Or at least, make them pick up/drop items if they are directly extending main Hub?
11-01-2024, 12-15-18.png
11-01-2024, 12-15-18.png (1.68 MiB) Viewed 1495 times
DeMoNsLaYeR575
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Sep 12, 2016 1:23 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by DeMoNsLaYeR575 »

mmmPI wrote: Fri Oct 25, 2024 8:26 am It could also replace all belting on Nauvis too, you can use cargobays to increase the capacity of the landing pad. Instead of main bus you could have a long lane of cargo bays with branches as long as a train lane and "place an item at one side" , "gets it on the other side" right away as mentionned.
Just limit the expanded inserter functionality of the cargo bays to space platforms. On nauvis it would function the same as it currently is.
r3xk3nnw4y
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Nov 12, 2024 6:04 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by r3xk3nnw4y »

IMO, it should either be able to be separate from the space platform hub(command center that you can pull from) or be able to pull from the bays. But having to be connected to the hub and not be able to pull from. A potential nice improvement would be to do both, be able to pull and be separate, but have a max number of bays that can be connected together(separate bays provide separate inventories to prevent teleporting). This allows the bays to function like space chests, with their function being a little more intuitive.
Tinyboss
Filter Inserter
Filter Inserter
Posts: 467
Joined: Sun Nov 16, 2014 12:11 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by Tinyboss »

42atomys wrote: Sun Oct 27, 2024 7:09 pm To prevent overkilled cargobay, we can imagine "allowing put into cargo but not taking" or inverse
That still allows teleporting unlimited distances, just only in one direction. Surely "optimal" play would involve abusing that, which is not great.
r3xk3nnw4y wrote: Tue Nov 12, 2024 6:13 pm This allows the bays to function like space chests, with their function being a little more intuitive.
I think if the devs were cool with that, then they wouldn't have made it so regular chests can't be built on platforms, right?
r3xk3nnw4y
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Nov 12, 2024 6:04 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by r3xk3nnw4y »

I kinda assumed they didn't allow normal chests for various balance reasons but the fact that the cargo bays seem to snap to 2x2 grids and their 4x4 size make them a good challenge to work around while still getting some more use out of them.
Sworn
Filter Inserter
Filter Inserter
Posts: 291
Joined: Sun Apr 03, 2016 8:10 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by Sworn »

Yah I also would really love to use the cargo bays as a backbone of the ship, and you sculp the ship around it.
But the instant teleport item thing is a real thing.

From how the game have evolve since launch, I'm definitely not expecting them to allow this, and it would have a mod that add a variant of it that is a connected chest.
User avatar
MEOWMI
Filter Inserter
Filter Inserter
Posts: 335
Joined: Wed May 22, 2019 12:21 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by MEOWMI »

My first thought was how incredibly powerful it would be, when I first thought to try it. It makes sense that it's not allowed, it would be basically overpowered, both on planets and on space platforms. Pretty much all of my ship designs would have been reduced to "add cargo bays and don't bother with belting at all."
User avatar
jamiechi1
Filter Inserter
Filter Inserter
Posts: 272
Joined: Wed Jan 03, 2018 10:12 pm

Re: Posibility to take and and add items to the Cargo Bay

Post by jamiechi1 »

I think one answer, is to remove the Cargo Bays, and let me research additional slots.
Tinyboss
Filter Inserter
Filter Inserter
Posts: 467
Joined: Sun Nov 16, 2014 12:11 pm
Contact:

Re: Posibility to take and and add items to the Cargo Bay

Post by Tinyboss »

jamiechi1 wrote: Thu Nov 14, 2024 12:24 am I think one answer, is to remove the Cargo Bays, and let me research additional slots.
The cargo bays don't just give you more inventory slots, though. They each have a little hatch to send and receive cargo pods.

Also, I don't need a ton of cargo on every ship, and I like that a heavy cargo hauler has to be bigger than a little puddle jumper.
User avatar
jamiechi1
Filter Inserter
Filter Inserter
Posts: 272
Joined: Wed Jan 03, 2018 10:12 pm

Re: Posibility to take and and add items to the Cargo Bay

Post by jamiechi1 »

Thanks. I watched a video by Nilaus, and it makes more sense now.
Post Reply

Return to “Ideas and Suggestions”