When multiple rockets are launched in quick succesion they will clip through eachother during flight and the rockets will always render top to bottom insead of beeing based on silo.
This results in a faster moving rocket rendering infront of a slower rocket until it is further up where the 2 rockets will swap order and the slower rocket now rendering infront of the faster one
I have included a video of the issue mentioned
[2.0.15] Rockets render order incorrect during launch animation
Re: [2.0.15] Rockets render order incorrect during launch animation
Hi,
Thanks for the report, and welcome to the forum
This is a limitation of our 2d graphics, just think that they are booping into eachother
Thanks for the report, and welcome to the forum
This is a limitation of our 2d graphics, just think that they are booping into eachother