I have a legendary foundry with 10 legendary beacons each with 2 legendary speed 3 modules, this gives the foundry a speed of 201.6. this means it should produce 503 holmium plates per second according to the tooltip.
Some of the beacons are below the production window.
As you can see from the production window its producing exactly 300 plates / s. As there is sufficient fluid flow I would expect it to produce 503 as per the tooltip.
I see that the copper & iron plate casting recipes produce 2 plates at a time meaning that its impossible for those recipes to complete so quickly. Perphaps the solution is to make 2 holmium plates from 80 solution in 2 seconds.
[2.0.16] Holmium Plate not producing at stated rate
Re: [2.0.16] Holmium Plate not producing at stated rate
Ok, i looked at this setup and it looks it was input fluid starved. For 2.0.19 i made the input fluid box for this specific recipe to hold 10x ingredient fluid amount (compared to 2x from before) to account for insane crafting speed and short recipe time of this specific recipe.
Re: [2.0.16] Holmium Plate not producing at stated rate
Since whether a recipe is limited by pipe throughput / fluidbox size is entirely computable at runtime - check if the maximal per-tick consumption outpaces the maximal per-tick flow - it could be worth adjusting the GUI / adding some sort of warning to deal with this, especially for modded cases.
Re: [2.0.16] Holmium Plate not producing at stated rate
Would it be possible to apply the same sort of logic as inserter input limits to the fluid inputs?boskid wrote: ↑Thu Nov 14, 2024 10:52 pm Ok, i looked at this setup and it looks it was input fluid starved. For 2.0.19 i made the input fluid box for this specific recipe to hold 10x ingredient fluid amount (compared to 2x from before) to account for insane crafting speed and short recipe time of this specific recipe.
Re: [2.0.16] Holmium Plate not producing at stated rate
A similar problem is with acid neutralisation and steam condensation. Cryogenic plants cannot produce more than 2k water/s. There should be more proper implementation like functionality where machine-to-machine connection means 'unlimited' throughput. I assume that when a machine can produce 110k steam/s it can transfer it internally somehow because otherwise pipes need redesigning to handle such outputs but I don't see value in it.
PS: Recipe buffers should scale with machine results after applied bonuses, not vanilla recipes because most heavy beaconized setups just starve when for example foundry can hold 500 molten copper but require 3k+/s. You need 10-15% more ingredients produced to counter the fact that the machine will periodically stall because the ingredient producer cannot fill the buffer fast enough and has itself a very low result buffer that doesn't allow uninterrupted flow.
The blueprint below should produce a perfect line of (120/s) low density structure but cannot without an extra beacon, even then line isn't perfect because needs 7k+/s of molten copper to fill 6k/s.
PS: Recipe buffers should scale with machine results after applied bonuses, not vanilla recipes because most heavy beaconized setups just starve when for example foundry can hold 500 molten copper but require 3k+/s. You need 10-15% more ingredients produced to counter the fact that the machine will periodically stall because the ingredient producer cannot fill the buffer fast enough and has itself a very low result buffer that doesn't allow uninterrupted flow.
The blueprint below should produce a perfect line of (120/s) low density structure but cannot without an extra beacon, even then line isn't perfect because needs 7k+/s of molten copper to fill 6k/s.